Commit Graph

611 Commits

Author SHA1 Message Date
Ben Visness ff5a57fb92 Add some convenient rectangle accessors 2023-07-04 16:13:28 -05:00
martinfouilleul bdb9ddf888 [win32, canvas] added back texture atlasing and fixed incorrect culling of solid tiles when using a source texture 2023-07-04 17:24:41 +02:00
martinfouilleul 5c4c8ce505 [wip, win32, canvas] adding back textures 2023-07-04 15:59:45 +02:00
martinfouilleul 311cef65e8 [wip, win32, canvas] dispatch path setup, segment setup and backprop in batches of GL_MAX_COMPUTE_WORK_GROUP_COUNT elements 2023-07-03 16:16:39 +02:00
martinfouilleul e24a872fad [wip, win32, canvas] encode strokes 2023-07-03 15:16:27 +02:00
martinfouilleul d00024b515 [wip, win32, canvas] added MSAA to new canvas renderer 2023-07-03 15:00:40 +02:00
martinfouilleul 0e6d67f636 [wip, win32, canvas] Cubics segment setup 2023-07-03 14:21:53 +02:00
martinfouilleul 01aa4f838f [wip, win32, canvas] quadratics 2023-07-03 12:14:21 +02:00
martinfouilleul 899ad4c030 [wip, win32, canvas] Correctly setup path index in segment_setup.glsl 2023-07-03 11:02:04 +02:00
Ben Visness 6e2457ded3 Remove incorrect extern defs 2023-07-02 09:24:34 -05:00
Ben Visness 8925e3e3a0 Actually draw that background image 2023-07-02 07:22:12 -05:00
Ben Visness c509c612e1 Add dtrace + spall script 2023-07-02 07:09:39 -05:00
Ben Visness b1c0754d54 Draw text better, make block layout more interesting 2023-07-02 06:27:29 -05:00
martinfouilleul e31f6cd4ec [win32] Fix building the pong sample on win32 2023-07-02 12:50:32 +02:00
martinfouilleul 36c75a55dd [win32] Fix first image not being rendered in win32 canvas renderer 2023-07-02 12:49:45 +02:00
martinfouilleul b61d8868d3 [wip, win32, canvas] wip trying to fix multiple shapes 2023-07-02 12:26:54 +02:00
Ben Visness d139619147 Add paddle angle fun time party 2023-07-01 14:33:28 -05:00
Ben Visness f6e89e6168 Implement basic breakout 2023-07-01 12:02:41 -05:00
Ben Visness 071e8560d4 A little build script cleanup 2023-06-30 17:14:10 -05:00
martinfouilleul 7628138cee [wip, win32, canvas] tiling in per-path tile queues, then merge (no backprop for now) 2023-06-30 16:53:36 +02:00
martinfouilleul f0b7cf32a9 [wip, win32, canvas] winding backprop and right crossing segments 2023-06-30 15:30:05 +02:00
martinfouilleul 0870097262 [wip, win32, canvas] bin segments to screen tile queues 2023-06-30 15:18:37 +02:00
martinfouilleul 15c54b9385 [wip, win32, canvas] segment setup, non tiled 2023-06-29 16:43:38 +02:00
martinfouilleul f76ff94c28 [wip, win32, canvas] raster elements directly per pixel 2023-06-29 15:48:52 +02:00
Ben Visness 23984e8370 Enable font stuff in Orca 2023-06-28 20:44:13 -05:00
Ben Visness b792476d36 We can render text! 2023-06-28 20:43:52 -05:00
martinfouilleul b797f187dc [wip, win32, canvas] porting new canvas renderer to opengl 2023-06-27 18:53:09 +02:00
Martin Fouilleul b7e3e83f3e Block for events in main thread, and avoid burning the planet 2023-06-26 20:00:29 +02:00
Martin Fouilleul 21aa1bef68 [win32] honor timeout value in mp_pump_events 2023-06-26 19:59:34 +02:00
Martin Fouilleul 0d65d19436 str8_to_cstring forwards to str8_push_copy(), which null-terminates the copy 2023-06-26 16:24:12 +02:00
Martin Fouilleul 0a83f26f7b avoid some unnecessary str8 copies now that arena-allocating string functions null terminate strings 2023-06-26 16:07:44 +02:00
Martin Fouilleul ffb900d872 String functions that return str8/16/32 allocated on an arena implicitly zero-terminate strings, so we can avoid one copy when passing to C stdlib APIs 2023-06-26 16:06:26 +02:00
Martin Fouilleul 463e6322a4 - Changed mkapp.py flags to embed files and directories.
'--resource name' now copies file or directory 'name' into the app's private filesystem
'--resource-dir dir' copies all files _inside_ 'dir' into the app's private filesystem
2023-06-26 12:24:22 +02:00
Martin Fouilleul 4e90290add [build] check if wasm3/milepost dependencies are present and build them otherwise 2023-06-26 11:13:09 +02:00
Martin Fouilleul abb37537e9 - Investigating clang's handling of memory builtins and bulk memory code generation in test/bulkmem
- Using bulk memory (via builtins) for memset/memcpy/memcmp
- Change build script to build wasm3 with optimizations on
2023-06-25 20:37:22 +02:00
Martin Fouilleul d0ad92f0b8 Load images in pong example 2023-06-25 20:36:02 +02:00
Ben Visness 4175efb7a5 zsh bus error garbage 2023-06-25 20:33:42 +02:00
Ben Visness 47ea91ef66 Get enough of libc added for stb_image, maybe 2023-06-25 20:33:16 +02:00
Martin Fouilleul 4b491ee94a - Defined mp_thread_local to nothing for Orca platforms (since this requires atomics, which we don't have yet). This allows use to enable bulk-memory without getting clang backend errors about missing tls and atomics.
- Replaced memory copy/fill routines with builtins
2023-06-25 20:29:50 +02:00
Martin Fouilleul 98a67cef72 #define MORECORE to orca_mem_grow. Removed builtin memory routine that don't seem to be supported by wasm3 (TODO: investigate that later) 2023-06-25 20:29:50 +02:00
Ben Visness bcf84e0b80 Graphics and memory stuff for stb_image 2023-06-25 20:29:50 +02:00
Martin Fouilleul 571e8a6f8e Explicitly mark symbols imported from the runtime and avoid --allow-undefined (get compile-time errors on non-runtime-provided undefined symbols) 2023-06-25 20:18:14 +02:00
Martin Fouilleul bc03887148 Added ORCA_IMPORT to mark symbols imported from the runtime 2023-06-25 20:17:01 +02:00
Martin Fouilleul 7d4fdf9a75 explicitly mark exported functions in wasm module with ORCA_EXPORT 2023-06-25 19:57:28 +02:00
Martin Fouilleul 1f75f40536 give read _and_ write access to data dir capability, so that we can both read and create files inside it. (warning for when we implement delete/rename etc: Write access to a directory shouldn't permit deleting/renaming it, just to delete/rename stuff inside it) 2023-06-23 17:26:19 +02:00
Martin Fouilleul 28e0a6c88e Add tag to io_op enum, for debugging convenience 2023-06-23 17:24:18 +02:00
Martin Fouilleul da2b0867a6 explicitly deselect surfaces before using them in the runloop thread 2023-06-23 15:38:13 +02:00
Martin Fouilleul 18c793dbb4 When we call mg_surface_prepare() on a surface, select it in a per-thread handle. Automatically call deselect on the selected handle when preparing another surface. Also have a way to deselect whichever surface is currently selected. This is needed for some backend that explicitly need to be 'unbound' before using them from another thread 2023-06-23 15:32:32 +02:00
martinfouilleul 472d3031b2 [win32, multisurface] putting 'present' call for guest and surface overlay next to each other. 2023-06-22 17:28:32 +02:00
martinfouilleul 238963df0b [wip, win32] got debug overlay ~working, with a couple hacks: use top-level transparent windows as child windows (see milepost), and create a dummy surface just to deselect normal and debug surface before using them in render thread. TODO: make an API for deselecting those surfaces. Investigate multisurface options more... 2023-06-21 19:27:15 +02:00