Commit Graph

138 Commits

Author SHA1 Message Date
Martin Fouilleul 92f4909d63 [mtl canvas] testing the metal canvas rendering the ghostscript tiger, and acknowledging it's painfully slow 2023-03-18 14:35:51 +01:00
Martin Fouilleul 1d36088302 [mtl canvas] render to an intermediate texture and acquire the drawable and blit to it only at the end of all compute passes 2023-03-16 10:25:56 +01:00
Martin Fouilleul bd8e31c535 [mtl canvas] triple buffer vertex/index/shape buffers 2023-03-15 17:48:39 +01:00
Martin Fouilleul 6da2494c81 [canvas example] fixed movement 2023-03-13 15:53:35 +01:00
Martin Fouilleul 13f025ab21 [mtl canvas] convert triangle rasterization to fixed point 2023-03-13 15:18:18 +01:00
Martin Fouilleul 7c58145524 [mtl surface] Allow setting swap interval to 0. Note however that vsync needs to be turned off at the OS level for that to work smoothly. Otherwise, we get jittery frame rate with stalls when we run off of drawables (I suppose? should investigate some more).
This can be done with Quart Debugger in Additional Tools for XCode.
2023-03-13 12:21:33 +01:00
Martin Fouilleul 5455c2a52b [ui] Allow styling overlay boxes (e.g. menu and drop-down list panels) locally.
- Added an UI_FLAG_OVERLAY flag. When we make a box with that flag set, it is added the an overlayList in the ui context.
- After styling and static size pass, we reparent boxes in the overlayList to an overlay node just below the root node.
- Layout and drawing works uniformly on the whole tree. Overlay boxes get drawn last and steal mouse hover from boxes underneath them.
2023-03-13 10:26:39 +01:00
Martin Fouilleul 9e41d2b6fc [ui] first version of select popup menu 2023-03-12 19:06:09 +01:00
Martin Fouilleul 09951afa53 [ui] added ui_checkbox() helper 2023-03-11 19:06:05 +01:00
martinfouilleul 9accf4c666 [ui, win32]
- change coord system of gl canvas to match ui
- change mouse coordinate system to match ui
- fix mouse delta
2023-03-09 17:38:41 +01:00
Martin Fouilleul c7d5cf113e [ui] reintroducing tooltip 2023-03-09 16:08:42 +01:00
Martin Fouilleul c362751c23 [ui] menus widgets first draft 2023-03-09 16:02:46 +01:00
Martin Fouilleul feca7d1026 [ui] moved ui_panel() into ui.c 2023-03-09 14:27:46 +01:00
Martin Fouilleul 56874c99d6 [ui, layout] layout constraint solving, first draft 2023-03-09 12:36:38 +01:00
Martin Fouilleul a569454df5 [ui, wip] scrolling / scrolling panels 2023-03-08 19:53:28 +01:00
Martin Fouilleul 873d4ab6db [ui, canvas]
- Allow querying the size of the canvas's underlying surface
- Set size of ui root to canvas' size
2023-03-08 15:03:35 +01:00
Martin Fouilleul 1212d714d5 [platform/canvas]
- Changed canvas coordinate system to match UI coord system (origin at top left, y axis down)
- Changed mouse coordinate system to match UI and canvas
- No need to pass width/height to ui_begin_frame() anymore
2023-03-08 13:19:18 +01:00
Martin Fouilleul 7b2ef080e8 [util, formatting] shorten list loop names to for_list_xxx 2023-03-08 12:03:33 +01:00
Martin Fouilleul 3682605f97 [util, formatting] changed list api to snakecase for consistency with the rest of the codebase 2023-03-08 12:00:10 +01:00
Martin Fouilleul bfc19665ce [util]
- shorten str8_lit macro to STR8
- use strlen() in STR8 and remove str8_from_cstring(). Usage with string literal seem to always be optimized by compile-time constant, so there's little need for a confusing macro that only works with literals and breaks with pointers.
- replaced str8_unbox() with str8_lp/str8_ip
2023-03-08 11:40:40 +01:00
Martin Fouilleul f07f56948d [ui] shorten ui styling api names 2023-03-08 11:13:32 +01:00
Martin Fouilleul 8b06cb31ba [ui, styling]
- Put all styling calls _before_ the styled box.
- Renamed full pattern matching API to ui_style_match_next_before/after
- Helper to style next box only (ui_style_next())
2023-03-08 11:09:28 +01:00
Martin Fouilleul c551135933 [ui] remove the need to pass a default style to ui_frame() 2023-03-07 19:44:22 +01:00
Martin Fouilleul 2466241b1e [ui, styling] finished first pass on core layout/styling system 2023-03-07 19:27:01 +01:00
Martin Fouilleul 8032c7340b [ui, styling] revisiting layout/sizing 2023-03-07 19:06:04 +01:00
Martin Fouilleul 7b10a99a8c [ui, styling] First draft of rule-based styling to replace old stack-based system 2023-03-06 19:33:01 +01:00
Martin Fouilleul b52a35c753 [ui, textbox] Fixed selection background rectangle 2023-03-05 17:03:00 +01:00
Martin Fouilleul 592f4cdecd end of line renormalization 2023-03-05 16:05:43 +01:00
Martin Fouilleul 4359bdaa3c [ui, textbox] position cursor at mouse position / extend selection on shift + mouse press or drag 2023-03-05 15:59:57 +01:00
Martin Fouilleul 731e5b1ae8 [surface] pull mp_layer into the generic mg_surface_data struct, out of each backend-specific implementation 2023-03-03 11:50:12 +01:00
martinfouilleul ac00cc9def [wip, win32 surface sharing] simplifyin the surface sharing API 2023-03-02 19:21:39 +01:00
martinfouilleul ee87976429 [win32 surface sharing] hacky proof of concept 2023-03-02 18:24:15 +01:00
martinfouilleul 3ada8ece9a [wip, win32 surface sharing] in surface sharing example, terminate child process when parent exits 2023-03-02 12:23:10 +01:00
martinfouilleul e58ae3ef52 [surface sharing] first draft for win32 using window reparenting 2023-03-02 09:54:12 +01:00
martinfouilleul 2560ddd5b4 [win32] adding simple IPC to test delegated surface 2023-03-01 18:58:59 +01:00
Martin Fouilleul 43d413dbbc [surface] graphics surface sharing API + osx implementation 2023-03-01 16:15:36 +01:00
Martin Fouilleul 3615775168 [canvas] decompose image atlas API into simple rect atlas API + image atlas helpers. This avoids creating a bunch of new types/handles, and exposes the underlying image/sourceRegion so that user code can freely use these for more complex scenarios (eg drawing only a sub-region of an atlased image, or using an atlas image for arbitrary path filling) 2023-02-28 16:54:39 +01:00
Martin Fouilleul d4bceba7e9 [canvas] basic image atlas API 2023-02-28 13:16:36 +01:00
martinfouilleul ac6a5db209 [canvas, gl] Checked batching/transparency 2023-02-27 19:39:26 +01:00
martinfouilleul 8f834fa1a5 [wip, canvas, gl] implementing basic image API 2023-02-27 19:25:41 +01:00
Martin Fouilleul 5e5f8ac5e7 adding image test/example 2023-02-27 15:43:41 +01:00
Martin Fouilleul 9ed630fc55 [canvas]
- Clear final surface to clear color, and enable blending layers onto it
- Fixed Batching bug where we were writing to vertex/shape buffers while the previous batch is using them
- Fixed bug where uvTransform uses transform of next shape instead of that of shape being finalized
2023-02-27 11:56:04 +01:00
Martin Fouilleul b24de5d969 [canvas] Allow setting image source region 2023-02-25 12:59:49 +01:00
Martin Fouilleul 50569a1427 Allow setting texture on arbitrary path fills 2023-02-24 23:06:39 +01:00
Martin Fouilleul 4333ed02b0 [canvas] remove image draw commands, replace with rect/rounded rects + image source 2023-02-24 22:59:33 +01:00
Martin Fouilleul 1b62ec568c [canvas, mtl backend] Handle image rotation 2023-02-24 20:40:16 +01:00
Martin Fouilleul fd4c4e7be3 [canvas] simple image API 2023-02-24 12:01:00 +01:00
martinfouilleul 665c63c3d0 [win32 build/link]
- Build milepost as a dynamic library
- Add import/export directives to public API symbols
- Change example build scripts accordingly
2023-02-21 18:43:30 +01:00
Martin Fouilleul 3b26c92c85 [osx build/linking]
- Remove the need for client apps to explicitly link with all dependent libs and frameworks
- Don't require redistributing libEGL/libGLES if not used, by linking them with '-weak-l' option
- Change examples build scripts accordingly
2023-02-21 17:09:26 +01:00
martinfouilleul 2dccfa5547 [win32 surfaces] Backing win32 surfaces with child window and implementing frame/hidding control 2023-02-20 18:34:29 +01:00
Martin Fouilleul 4306d0a01c back osx surfaces by CALayer 2023-02-20 16:49:44 +01:00
Martin Fouilleul 2232b647ed reintroduced GLES backend to osx 2023-02-20 11:05:01 +01:00
martinfouilleul 333d3e9f9c [gles, wip] reintroducing egl surface (for win32 at first) 2023-02-17 18:56:16 +01:00
martinfouilleul 80ea8db687 [surface/canvas cleanup]
- Make build-time and runtime backend selection a bit easier
- Reorganized backend-specific files with slightly more coherent naming scheme
2023-02-10 16:56:10 +01:00
martinfouilleul f54f639db5 properly destroying windows and fonts 2023-02-10 12:05:52 +01:00
martinfouilleul 08d3521b61 [canvas/surface cleanup]
- properly destroy gl canvas backend
- properly destroy gl surface
2023-02-09 18:40:42 +01:00
martinfouilleul af7cbae1fa [canvas cleanup] cleanup canvas resources on creation failure 2023-02-09 18:18:12 +01:00
martinfouilleul 4a8c77f023 - Move and Zoom perf_text example with the mouse
- Reverted to using 4 bits of subpixel precision and computing cross products with 32 bits integers, for perf reasons
- Fixed some confusion in tile array size vs number of elements (could still clean-up naming a bit though)
- Fixed bug where triangles on the left or below canvas boundaries where bucketted to the first colum/row of tiles
- Fixed bug in mouse button message handling (was always sending press on left button)
2023-02-09 13:09:41 +01:00
martinfouilleul 833767d6e2 move text with the mouse in perf_text example 2023-02-09 09:50:53 +01:00
martinfouilleul 21c604104f fix mp_app_get_resource_path() 2023-02-08 20:40:48 +01:00
martinfouilleul 3f58b2ac3d glsl canvas shader: do cross products in 64 bits fixed point to avoid overflow 2023-02-08 20:36:39 +01:00
martinfouilleul 7cf4c3d925 opengl surface/renderer: set surface scaling according to dpi of first monitor. Use that dpi to scale backing texture of canvas renderer. Note: changing monitor isn't handled yet! 2023-02-08 18:22:54 +01:00
martinfouilleul 7fbc4ba270 canvas renderer: Use clip rects to cull tiles/pixels in tiling and drawing passes 2023-02-08 12:59:31 +01:00
martinfouilleul e6e674ee04 Allow setting surface swap interval in opengl surface 2023-02-08 11:49:00 +01:00
Martin Fouilleul afaa95fe07 applied canvas changes to metal backend 2023-02-08 10:42:21 +01:00
martinfouilleul 2419ab7889 opengl canvas renderer: splitting vertex data and shape data 2023-02-07 18:59:51 +01:00
martinfouilleul f0bc88c4fb gl canvas renderer with buffer re-specification 2023-02-07 17:00:59 +01:00
martinfouilleul 5788cdbcda Desktop opengl 4.3 canvas 2023-02-07 13:24:14 +01:00
martinfouilleul 5754fc1ad2 using temporary buffer to build canvas verex data and use glBufferData with exact number of vertices to submit buffer to gpu 2023-02-06 16:14:43 +01:00
martinfouilleul fd836c00dd canvas renderer: parallel tiling pass and sorting pass 2023-02-05 21:03:16 +01:00
martinfouilleul e59f2b152b simple gles tiled renderer 2023-02-03 18:44:28 +01:00
martinfouilleul 8faf588bee Added text rendering in win_canvas test app and confirm it's slow as is... 2023-02-02 20:36:03 +01:00
Martin Fouilleul 9cadc2f23f added notes on bindless textures indexing 2023-02-02 17:02:55 +01:00
martinfouilleul 28e2a3648e Multisampling in gles canvas shader 2023-02-02 13:34:06 +01:00
martinfouilleul f73241e4a6 set background clear color correctly 2023-02-02 12:08:04 +01:00
martinfouilleul 0796b2cbcd Switched to fixed point in gles triangle rasterization, and fixed wrong offset curve check collapsing the internal control points 2023-02-02 11:40:22 +01:00
martinfouilleul e0300e9e3c Fixed indexing in gles_canvas_fragment shaders and fixed native keys buffer 2023-02-01 16:23:51 +01:00
martinfouilleul c5ae556f22 [wip] win32 gles surface using angle 2023-01-29 01:04:24 +01:00
Martin Fouilleul bd7e1a15f1 - Conflating mp_views and surfaces
- Implicit canvas context in canvas API
- GLES window surface on mac
2023-01-28 17:24:43 +01:00
Martin Fouilleul 9bf62d2218 re-working graphics surfaces 2022-12-26 18:33:31 +01:00
Martin Fouilleul db5b4966e9 - Restructure osx version to use mp_app_internal.h/mp_app.c
- test new run loop structure on osx
2022-12-24 15:33:32 +01:00
martinfouilleul 72338b1a25 Extracted commonalities from platform specific app backends 2022-12-23 20:46:42 +01:00
martinfouilleul 30bd704af2 win32 opengl loader nonsense 2022-12-22 18:24:43 +01:00
martinfouilleul a696c2ba2b Added platform detection macros and atomic/thread_local abstraction 2022-12-22 15:29:07 +01:00
martinfouilleul c57e16db5a [win32 port] Hello triangle in OpenGL 4.3 2022-12-21 19:43:31 +01:00
martinfouilleul 2421871c3e windows port initial commit: simple window with GL 4.3 context 2022-12-21 12:03:55 +01:00
Martin Fouilleul 094b0efc33 text box 2022-08-15 10:20:29 +02:00
Martin Fouilleul 39cfa35bfd initial commit 2022-08-14 18:19:40 +02:00