Martin Fouilleul
03b5802529
[canvas] replace simple shape helpers with normal paths operations instead of having dedicated primitives for rounded rects/ellipses and so on
2023-04-11 11:16:23 +02:00
Martin Fouilleul
c6e89c1869
[wip] adding smooth live-resizing example
2023-04-11 10:50:14 +02:00
Martin Fouilleul
551d5e084e
[mtl renderer] re-introduced texturing
2023-04-09 19:24:32 +02:00
Martin Fouilleul
ee3e55dadd
[mtl renderer] fix msaa sample positions
2023-04-08 12:11:38 +02:00
Martin Fouilleul
effd8f1dd0
[mtl canvas] use same ccw test for testing against diagonal and testing against hull
2023-04-08 10:04:17 +02:00
Martin Fouilleul
d1fab449bc
[mtl canvas] Fixed loop implicit matrix
2023-04-07 10:15:37 +02:00
Martin Fouilleul
c4e866d9d4
[mtl canvas] Fix shader contents scaling
2023-04-05 10:31:50 +02:00
Martin Fouilleul
4c4f27066b
[mtl renderer] re-introduced end caps
2023-04-05 10:25:48 +02:00
Martin Fouilleul
e999af6bd3
[mtl canvas] make diagonal checks inclusive in mtl_side_of_segment()
2023-04-05 10:19:25 +02:00
Martin Fouilleul
53946a5710
[mtl canvas] fix end joint not generated for paths with only 2 elements
2023-04-05 09:52:12 +02:00
Martin Fouilleul
2484cdf7b3
[mtl canvas, wip] re-introducing joints
2023-04-04 20:35:48 +02:00
Martin Fouilleul
8d7fdf3b1a
[mtl canvas, wip] Fixing inclusive/exclusive bound checks during curve side tests / shortcut / rasterization
2023-04-04 19:02:53 +02:00
Martin Fouilleul
9322db8201
[mtl canvas, wip] cubic bézier implicitization
2023-04-01 19:46:35 +02:00
Martin Fouilleul
767841f9c6
[mtl canvas, wip] Fixed wrong backdrop when segment ended right on tile's bottom boundary
2023-03-30 16:41:41 +02:00
Martin Fouilleul
93998852bb
[mtl canvas, wip] Re-introducing quadratics implicitization
2023-03-30 15:58:46 +02:00
Martin Fouilleul
c4415aaeea
[mtl canvas, wip] binning segments to tile queues
2023-03-28 17:58:23 +02:00
Martin Fouilleul
f6a992e5f4
[mtl canvas] very first draft of new canvas backend based on edge-counting instead of triangle overlap
2023-03-28 13:09:48 +02:00
Martin Fouilleul
c20758f6a2
[mtl canvas] cull tiles queues outside viewport
2023-03-22 17:28:11 +01:00
Martin Fouilleul
e9ecd9d521
[mtl canvas] Fix artifacts on tiger that was due to epsilon comparison for cubics equation in draw kernel. Removed that (now do <= 0), but then we need to weed out false negatives for solid triangles. So we compute if the triangle is solid in the triangle kernel and store it in the mg_triangle_data struct for now.
2023-03-22 15:02:04 +01:00
Martin Fouilleul
0d8bc824a2
[mtl canvas] bucket triangles into per-shape tile queues, then gather into tile arrays. This somewhat improves perf for perf_text test and avoids an awful degradation due to sorting in tiger test (tiger now runs at ~20fps, which is still much slower than it could be, but the triangle coverage method we're using just incurs too much cross product computations...)
2023-03-21 10:22:37 +01:00
Martin Fouilleul
a4ef58f2d8
[mtl canvas] Tiling per rectangles into per-shape tile queues (linked lists of triangle indices) to avoid sorting
2023-03-20 16:46:12 +01:00
Martin Fouilleul
92f4909d63
[mtl canvas] testing the metal canvas rendering the ghostscript tiger, and acknowledging it's painfully slow
2023-03-18 14:35:51 +01:00
Martin Fouilleul
1d36088302
[mtl canvas] render to an intermediate texture and acquire the drawable and blit to it only at the end of all compute passes
2023-03-16 10:25:56 +01:00
Martin Fouilleul
bd8e31c535
[mtl canvas] triple buffer vertex/index/shape buffers
2023-03-15 17:48:39 +01:00
Martin Fouilleul
6da2494c81
[canvas example] fixed movement
2023-03-13 15:53:35 +01:00
Martin Fouilleul
13f025ab21
[mtl canvas] convert triangle rasterization to fixed point
2023-03-13 15:18:18 +01:00
Martin Fouilleul
7c58145524
[mtl surface] Allow setting swap interval to 0. Note however that vsync needs to be turned off at the OS level for that to work smoothly. Otherwise, we get jittery frame rate with stalls when we run off of drawables (I suppose? should investigate some more).
...
This can be done with Quart Debugger in Additional Tools for XCode.
2023-03-13 12:21:33 +01:00
Martin Fouilleul
5455c2a52b
[ui] Allow styling overlay boxes (e.g. menu and drop-down list panels) locally.
...
- Added an UI_FLAG_OVERLAY flag. When we make a box with that flag set, it is added the an overlayList in the ui context.
- After styling and static size pass, we reparent boxes in the overlayList to an overlay node just below the root node.
- Layout and drawing works uniformly on the whole tree. Overlay boxes get drawn last and steal mouse hover from boxes underneath them.
2023-03-13 10:26:39 +01:00
Martin Fouilleul
9e41d2b6fc
[ui] first version of select popup menu
2023-03-12 19:06:09 +01:00
Martin Fouilleul
09951afa53
[ui] added ui_checkbox() helper
2023-03-11 19:06:05 +01:00
martinfouilleul
9accf4c666
[ui, win32]
...
- change coord system of gl canvas to match ui
- change mouse coordinate system to match ui
- fix mouse delta
2023-03-09 17:38:41 +01:00
Martin Fouilleul
c7d5cf113e
[ui] reintroducing tooltip
2023-03-09 16:08:42 +01:00
Martin Fouilleul
c362751c23
[ui] menus widgets first draft
2023-03-09 16:02:46 +01:00
Martin Fouilleul
feca7d1026
[ui] moved ui_panel() into ui.c
2023-03-09 14:27:46 +01:00
Martin Fouilleul
56874c99d6
[ui, layout] layout constraint solving, first draft
2023-03-09 12:36:38 +01:00
Martin Fouilleul
a569454df5
[ui, wip] scrolling / scrolling panels
2023-03-08 19:53:28 +01:00
Martin Fouilleul
873d4ab6db
[ui, canvas]
...
- Allow querying the size of the canvas's underlying surface
- Set size of ui root to canvas' size
2023-03-08 15:03:35 +01:00
Martin Fouilleul
1212d714d5
[platform/canvas]
...
- Changed canvas coordinate system to match UI coord system (origin at top left, y axis down)
- Changed mouse coordinate system to match UI and canvas
- No need to pass width/height to ui_begin_frame() anymore
2023-03-08 13:19:18 +01:00
Martin Fouilleul
7b2ef080e8
[util, formatting] shorten list loop names to for_list_xxx
2023-03-08 12:03:33 +01:00
Martin Fouilleul
3682605f97
[util, formatting] changed list api to snakecase for consistency with the rest of the codebase
2023-03-08 12:00:10 +01:00
Martin Fouilleul
bfc19665ce
[util]
...
- shorten str8_lit macro to STR8
- use strlen() in STR8 and remove str8_from_cstring(). Usage with string literal seem to always be optimized by compile-time constant, so there's little need for a confusing macro that only works with literals and breaks with pointers.
- replaced str8_unbox() with str8_lp/str8_ip
2023-03-08 11:40:40 +01:00
Martin Fouilleul
f07f56948d
[ui] shorten ui styling api names
2023-03-08 11:13:32 +01:00
Martin Fouilleul
8b06cb31ba
[ui, styling]
...
- Put all styling calls _before_ the styled box.
- Renamed full pattern matching API to ui_style_match_next_before/after
- Helper to style next box only (ui_style_next())
2023-03-08 11:09:28 +01:00
Martin Fouilleul
c551135933
[ui] remove the need to pass a default style to ui_frame()
2023-03-07 19:44:22 +01:00
Martin Fouilleul
2466241b1e
[ui, styling] finished first pass on core layout/styling system
2023-03-07 19:27:01 +01:00
Martin Fouilleul
8032c7340b
[ui, styling] revisiting layout/sizing
2023-03-07 19:06:04 +01:00
Martin Fouilleul
7b10a99a8c
[ui, styling] First draft of rule-based styling to replace old stack-based system
2023-03-06 19:33:01 +01:00
Martin Fouilleul
b52a35c753
[ui, textbox] Fixed selection background rectangle
2023-03-05 17:03:00 +01:00
Martin Fouilleul
592f4cdecd
end of line renormalization
2023-03-05 16:05:43 +01:00
Martin Fouilleul
4359bdaa3c
[ui, textbox] position cursor at mouse position / extend selection on shift + mouse press or drag
2023-03-05 15:59:57 +01:00