Commit Graph

109 Commits

Author SHA1 Message Date
Martin Fouilleul 731e5b1ae8 [surface] pull mp_layer into the generic mg_surface_data struct, out of each backend-specific implementation 2023-03-03 11:50:12 +01:00
martinfouilleul ac00cc9def [wip, win32 surface sharing] simplifyin the surface sharing API 2023-03-02 19:21:39 +01:00
martinfouilleul ee87976429 [win32 surface sharing] hacky proof of concept 2023-03-02 18:24:15 +01:00
martinfouilleul 3ada8ece9a [wip, win32 surface sharing] in surface sharing example, terminate child process when parent exits 2023-03-02 12:23:10 +01:00
martinfouilleul e58ae3ef52 [surface sharing] first draft for win32 using window reparenting 2023-03-02 09:54:12 +01:00
martinfouilleul 2560ddd5b4 [win32] adding simple IPC to test delegated surface 2023-03-01 18:58:59 +01:00
Martin Fouilleul 43d413dbbc [surface] graphics surface sharing API + osx implementation 2023-03-01 16:15:36 +01:00
Martin Fouilleul 3615775168 [canvas] decompose image atlas API into simple rect atlas API + image atlas helpers. This avoids creating a bunch of new types/handles, and exposes the underlying image/sourceRegion so that user code can freely use these for more complex scenarios (eg drawing only a sub-region of an atlased image, or using an atlas image for arbitrary path filling) 2023-02-28 16:54:39 +01:00
Martin Fouilleul d4bceba7e9 [canvas] basic image atlas API 2023-02-28 13:16:36 +01:00
martinfouilleul ac6a5db209 [canvas, gl] Checked batching/transparency 2023-02-27 19:39:26 +01:00
martinfouilleul 8f834fa1a5 [wip, canvas, gl] implementing basic image API 2023-02-27 19:25:41 +01:00
Martin Fouilleul 5e5f8ac5e7 adding image test/example 2023-02-27 15:43:41 +01:00
Martin Fouilleul 9ed630fc55 [canvas]
- Clear final surface to clear color, and enable blending layers onto it
- Fixed Batching bug where we were writing to vertex/shape buffers while the previous batch is using them
- Fixed bug where uvTransform uses transform of next shape instead of that of shape being finalized
2023-02-27 11:56:04 +01:00
Martin Fouilleul b24de5d969 [canvas] Allow setting image source region 2023-02-25 12:59:49 +01:00
Martin Fouilleul 50569a1427 Allow setting texture on arbitrary path fills 2023-02-24 23:06:39 +01:00
Martin Fouilleul 4333ed02b0 [canvas] remove image draw commands, replace with rect/rounded rects + image source 2023-02-24 22:59:33 +01:00
Martin Fouilleul 1b62ec568c [canvas, mtl backend] Handle image rotation 2023-02-24 20:40:16 +01:00
Martin Fouilleul fd4c4e7be3 [canvas] simple image API 2023-02-24 12:01:00 +01:00
martinfouilleul 665c63c3d0 [win32 build/link]
- Build milepost as a dynamic library
- Add import/export directives to public API symbols
- Change example build scripts accordingly
2023-02-21 18:43:30 +01:00
Martin Fouilleul 3b26c92c85 [osx build/linking]
- Remove the need for client apps to explicitly link with all dependent libs and frameworks
- Don't require redistributing libEGL/libGLES if not used, by linking them with '-weak-l' option
- Change examples build scripts accordingly
2023-02-21 17:09:26 +01:00
martinfouilleul 2dccfa5547 [win32 surfaces] Backing win32 surfaces with child window and implementing frame/hidding control 2023-02-20 18:34:29 +01:00
Martin Fouilleul 4306d0a01c back osx surfaces by CALayer 2023-02-20 16:49:44 +01:00
Martin Fouilleul 2232b647ed reintroduced GLES backend to osx 2023-02-20 11:05:01 +01:00
martinfouilleul 333d3e9f9c [gles, wip] reintroducing egl surface (for win32 at first) 2023-02-17 18:56:16 +01:00
martinfouilleul 80ea8db687 [surface/canvas cleanup]
- Make build-time and runtime backend selection a bit easier
- Reorganized backend-specific files with slightly more coherent naming scheme
2023-02-10 16:56:10 +01:00
martinfouilleul f54f639db5 properly destroying windows and fonts 2023-02-10 12:05:52 +01:00
martinfouilleul 08d3521b61 [canvas/surface cleanup]
- properly destroy gl canvas backend
- properly destroy gl surface
2023-02-09 18:40:42 +01:00
martinfouilleul af7cbae1fa [canvas cleanup] cleanup canvas resources on creation failure 2023-02-09 18:18:12 +01:00
martinfouilleul 4a8c77f023 - Move and Zoom perf_text example with the mouse
- Reverted to using 4 bits of subpixel precision and computing cross products with 32 bits integers, for perf reasons
- Fixed some confusion in tile array size vs number of elements (could still clean-up naming a bit though)
- Fixed bug where triangles on the left or below canvas boundaries where bucketted to the first colum/row of tiles
- Fixed bug in mouse button message handling (was always sending press on left button)
2023-02-09 13:09:41 +01:00
martinfouilleul 833767d6e2 move text with the mouse in perf_text example 2023-02-09 09:50:53 +01:00
martinfouilleul 21c604104f fix mp_app_get_resource_path() 2023-02-08 20:40:48 +01:00
martinfouilleul 3f58b2ac3d glsl canvas shader: do cross products in 64 bits fixed point to avoid overflow 2023-02-08 20:36:39 +01:00
martinfouilleul 7cf4c3d925 opengl surface/renderer: set surface scaling according to dpi of first monitor. Use that dpi to scale backing texture of canvas renderer. Note: changing monitor isn't handled yet! 2023-02-08 18:22:54 +01:00
martinfouilleul 7fbc4ba270 canvas renderer: Use clip rects to cull tiles/pixels in tiling and drawing passes 2023-02-08 12:59:31 +01:00
martinfouilleul e6e674ee04 Allow setting surface swap interval in opengl surface 2023-02-08 11:49:00 +01:00
Martin Fouilleul afaa95fe07 applied canvas changes to metal backend 2023-02-08 10:42:21 +01:00
martinfouilleul 2419ab7889 opengl canvas renderer: splitting vertex data and shape data 2023-02-07 18:59:51 +01:00
martinfouilleul f0bc88c4fb gl canvas renderer with buffer re-specification 2023-02-07 17:00:59 +01:00
martinfouilleul 5788cdbcda Desktop opengl 4.3 canvas 2023-02-07 13:24:14 +01:00
martinfouilleul 5754fc1ad2 using temporary buffer to build canvas verex data and use glBufferData with exact number of vertices to submit buffer to gpu 2023-02-06 16:14:43 +01:00
martinfouilleul fd836c00dd canvas renderer: parallel tiling pass and sorting pass 2023-02-05 21:03:16 +01:00
martinfouilleul e59f2b152b simple gles tiled renderer 2023-02-03 18:44:28 +01:00
martinfouilleul 8faf588bee Added text rendering in win_canvas test app and confirm it's slow as is... 2023-02-02 20:36:03 +01:00
Martin Fouilleul 9cadc2f23f added notes on bindless textures indexing 2023-02-02 17:02:55 +01:00
martinfouilleul 28e2a3648e Multisampling in gles canvas shader 2023-02-02 13:34:06 +01:00
martinfouilleul f73241e4a6 set background clear color correctly 2023-02-02 12:08:04 +01:00
martinfouilleul 0796b2cbcd Switched to fixed point in gles triangle rasterization, and fixed wrong offset curve check collapsing the internal control points 2023-02-02 11:40:22 +01:00
martinfouilleul e0300e9e3c Fixed indexing in gles_canvas_fragment shaders and fixed native keys buffer 2023-02-01 16:23:51 +01:00
martinfouilleul c5ae556f22 [wip] win32 gles surface using angle 2023-01-29 01:04:24 +01:00
Martin Fouilleul bd7e1a15f1 - Conflating mp_views and surfaces
- Implicit canvas context in canvas API
- GLES window surface on mac
2023-01-28 17:24:43 +01:00
Martin Fouilleul 9bf62d2218 re-working graphics surfaces 2022-12-26 18:33:31 +01:00
Martin Fouilleul db5b4966e9 - Restructure osx version to use mp_app_internal.h/mp_app.c
- test new run loop structure on osx
2022-12-24 15:33:32 +01:00
martinfouilleul 72338b1a25 Extracted commonalities from platform specific app backends 2022-12-23 20:46:42 +01:00
martinfouilleul 30bd704af2 win32 opengl loader nonsense 2022-12-22 18:24:43 +01:00
martinfouilleul a696c2ba2b Added platform detection macros and atomic/thread_local abstraction 2022-12-22 15:29:07 +01:00
martinfouilleul c57e16db5a [win32 port] Hello triangle in OpenGL 4.3 2022-12-21 19:43:31 +01:00
martinfouilleul 2421871c3e windows port initial commit: simple window with GL 4.3 context 2022-12-21 12:03:55 +01:00
Martin Fouilleul 094b0efc33 text box 2022-08-15 10:20:29 +02:00
Martin Fouilleul 39cfa35bfd initial commit 2022-08-14 18:19:40 +02:00