- Add a vendor commands
- Add a command that helps you set up a C compiler
- Move ext into the src folder
- Update Mac build scripts for consistency
- Update Windows batch scripts
- implement ui box min size, + small fixes in layout code of ui sample
- quick workaround for background showing on resize: clear to current theme's bg0 color
- precompute minsize based on children to avoid upward fixup step
- fix scrollable panel
- Simplify color overrides, override more things to counteract the light theme
- Change dragging to active for after #106 is merged
- when clamping box to minsize during shrinking, redistribute excess to siblings that still have some slack
- wrap demo in a scrollable panel
Co-authored-by: Ilia Demianenko <ilia.demianenko@gmail.com>
Co-authored-by: Martin Fouilleul <martinfouilleul@gmail.com>
- Fleshing out Readme
- Renaming pong to breakout
- Renaming triangleGLES to triangle
- Move cheatsheets to their own directory
- Cleanup clock example to use in QuickStart
- QuickStart.md
- Some API cleaning:
- oc_font_create_from_file()/oc_font_create_from_path()
- oc_image_create_from_file/oc_image_create_from_path
- oc_canvas_set_current() -> oc_canvas_select()
- some matrix helpers
Design system by semi.design: https://semi.design/en-US/start/overview
SVG icon workflow:
- Find the SVG with devtools
- Copy curve path to https://yqnn.github.io/svg-path-editor/
- Scale X and Y by 1/size (usually 1/24)
- In `ui.c`, do offset and scale with a matrix transform, then the draw commands can use the exact numbers from the normalized SVG
- convert between wasm memory and native pointers, asserting on out-of-bounds
- oc_wasm_list helpers
- oc_wasm_str8 helpers
- pushing things to arenas in wasm memory
- "Namespacing" the Orca APIs by adding the oc_ prefix everywhere
- Naming consistency tweaks, eg create_from_memory vs. create_from_data
- Adhering to a more consistent convention when pairing functions defining entities lifetime, eg. create/destroy, push/clear, alloc/recycle, init/cleanup
- Preferring oc_str8 to const char*, except when we expect lots of C string literals (e.g. when tagging UI widgets) or when it would be annoying to systematically wrap data we want to read/write into a string
- Reorganize macros for asserts/logging, and properly exposing them to the apps with non conflicting names
- Generally rearrange some bits and pruning unused stuff to make things more navigable