martinfouilleul 
							
						 
						
							
								3c103eeb65 
								
							 
						 
						
							
							
								
								[canvas, gl] compute intermediate glsl structs' sizes according to std430  
							
							
							
						 
						
							2023-07-27 14:38:12 +02:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								ae862b39ba 
								
							 
						 
						
							
							
								
								[win32, gl canvas] grow intermediate gl buffers as needed  
							
							
							
						 
						
							2023-07-27 12:40:52 +02:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								a35f0b82b2 
								
							 
						 
						
							
							
								
								[win32, gl canvas] bound check intermediate buffers in canvas shaders  
							
							
							
						 
						
							2023-07-27 12:11:30 +02:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								680deb35b0 
								
							 
						 
						
							
							
								
								[win32, gl canvas] grow path and element input buffers as needed  
							
							
							
						 
						
							2023-07-27 11:37:39 +02:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								0caeccd3fb 
								
							 
						 
						
							
							
								
								Merge branch 'autoresize_surfaces'  
							
							
							
						 
						
							2023-07-26 17:41:50 +02:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								0785b6b637 
								
							 
						 
						
							
							
								
								[win32]  
							
							... 
							
							
							
							- Take drop shadown into account when calling SetWindowPos (milepost window frame _excludes_ the drop shadow)
- Fix mp_window_center() 
							
						 
						
							2023-07-26 17:35:58 +02:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								2c0d3268e7 
								
							 
						 
						
							
							
								
								[win32] update window rect API  
							
							
							
						 
						
							2023-07-26 16:50:45 +02:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								1fd9d17e82 
								
							 
						 
						
							
							
								
								[osx] settle on consistent API for getting/setting window rect  
							
							
							
						 
						
							2023-07-26 15:54:01 +02:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								06b5d30dc6 
								
							 
						 
						
							
							
								
								[osx] correctly pass move/resize contents and frame rect relative to top-left instead of bottom left  
							
							
							
						 
						
							2023-07-25 18:05:55 +02:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								e7cce5e36f 
								
							 
						 
						
							
							
								
								[osx, surface] use autoresizeMask to resize surfaces to the parent window's client area  
							
							
							
						 
						
							2023-07-25 17:02:11 +02:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								a4ae1cf214 
								
							 
						 
						
							
							
								
								[win32, surface] Fix auto-selecting surface when first creating one ; checking why smooth resize still doesn't work even though we receive events and draw in a separate thread  
							
							
							
						 
						
							2023-07-25 15:55:09 +02:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								3816e85592 
								
							 
						 
						
							
							
								
								[win32, surface] always resize surface to parent window's client area  
							
							
							
						 
						
							2023-07-25 14:18:02 +02:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								985aed852a 
								
							 
						 
						
							
							
								
								[app] change mp_move_event to mp_mouse_event and mp_frame_event to mp_move_event. Transmit both window frame and contents rect in move/resize events  
							
							
							
						 
						
							2023-07-25 13:40:25 +02:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								2a4e90cf9a 
								
							 
						 
						
							
							
								
								[win32, canvas] Fix padding of mg_gl_screen_tile  
							
							
							
						 
						
							2023-07-16 17:12:34 +02:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								8c885223d3 
								
							 
						 
						
							
							
								
								[osx, canvas] revert to 16 pixel wide tiles. 32 gives some benefit for a few large paths, but degrades too much for higher segment counts  
							
							
							
						 
						
							2023-07-15 17:32:18 +02:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								bff9a3618f 
								
							 
						 
						
							
							
								
								[win32, canvas] use glBindBufferBase() and explicit uniform offset to avoid glBindBufferRange() implementation-specific alignment issues  
							
							
							
						 
						
							2023-07-15 15:29:45 +02:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								6a3cb83932 
								
							 
						 
						
							
							
								
								Merge branch 'ilidemi-orca_ui' into main  
							
							
							
						 
						
							2023-07-15 11:42:48 +02:00  
				
					
						
							
							
								 
						
							
								e7982b7786 
								
							 
						 
						
							
							
								
								Just use MP_KEYMOD_MAIN_MODIFIER instead of OS_COPY_PASTE_MOD  
							
							
							
						 
						
							2023-07-15 00:54:57 -07:00  
				
					
						
							
							
								 
						
							
								e6c271c3f5 
								
							 
						 
						
							
							
								
								minor  
							
							
							
						 
						
							2023-07-15 00:35:02 -07:00  
				
					
						
							
							
								
								ilidemi 
							
						 
						
							
								2214974804 
								
							 
						 
						
							
							
								
								Merge branch 'main' into orca_ui  
							
							
							
						 
						
							2023-07-15 07:21:41 +00:00  
				
					
						
							
							
								 
						
							
								445325d45f 
								
							 
						 
						
							
							
								
								Merge branch 'orca_ui' of git.handmade.network:ilidemi/milepost into orca_ui  
							
							
							
						 
						
							2023-07-15 00:17:53 -07:00  
				
					
						
							
							
								 
						
							
								40906bb852 
								
							 
						 
						
							
							
								
								Feedback  
							
							
							
						 
						
							2023-07-15 00:15:12 -07:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								782b7f54ae 
								
							 
						 
						
							
							
								
								[win32, canvas] only dispatch raster shader for tiles touched by paths  
							
							
							
						 
						
							2023-07-14 18:58:18 +02:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								1c244c2a00 
								
							 
						 
						
							
							
								
								[win32, canvas] only sample coverage at 8x and source textures at 2x, and accumulate in a single color value per pixel  
							
							
							
						 
						
							2023-07-14 17:37:33 +02:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								ec0f22a9d8 
								
							 
						 
						
							
							
								
								[osx, canvas] keep op buffer size to 4<<20 for now  
							
							
							
						 
						
							2023-07-14 16:28:45 +02:00  
				
					
						
							
							
								
								ilidemi 
							
						 
						
							
								ff1460e629 
								
							 
						 
						
							
							
								
								Merge branch 'main' into orca_ui  
							
							
							
						 
						
							2023-07-14 04:57:45 +00:00  
				
					
						
							
							
								 
						
							
								8bfbabd877 
								
							 
						 
						
							
							
								
								Orca UI support  
							
							
							
						 
						
							2023-07-13 21:36:31 -07:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								660ad33ddc 
								
							 
						 
						
							
							
								
								[win32, gl canvas] persistently map input buffers  
							
							
							
						 
						
							2023-07-12 15:54:02 +02:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								6944325014 
								
							 
						 
						
							
							
								
								[win32, canvas] rolling input buffers  
							
							
							
						 
						
							2023-07-12 15:52:48 +02:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								684543ec15 
								
							 
						 
						
							
							
								
								[gl canvas] fix implicit boolean conversion error on some drivers  
							
							
							
						 
						
							2023-07-12 15:46:52 +02:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								025ebd91d5 
								
							 
						 
						
							
							
								
								[osx, canvas]  
							
							... 
							
							
							
							- Pass buffer lengths to kernels and bound check when allocating from buffers
- Dynamically compute/guess size of intermediate buffers and grow if needed 
							
						 
						
							2023-07-11 20:03:17 +02:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								98a516ff0a 
								
							 
						 
						
							
							
								
								[osx, canvas] start with small input buffers and grow them as needed  
							
							
							
						 
						
							2023-07-11 17:00:17 +02:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								fc07a0d018 
								
							 
						 
						
							
							
								
								[osx, canvas] use 32 pixels-wide tiles  
							
							
							
						 
						
							2023-07-11 14:27:15 +02:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								9e8a0f5f69 
								
							 
						 
						
							
							
								
								[osx, canvas] Only dispatch raster shader for tiles that are overlapped by at least one path.  
							
							
							
						 
						
							2023-07-10 20:20:18 +02:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								bfc7530bcf 
								
							 
						 
						
							
							
								
								[osx, canvas]  
							
							... 
							
							
							
							- Only super sample coverage at 8x rate, and accumulate pixel color in a single color value
- Super sample images at lower 2x rate
- Cull tiles outside clip
- Bypass coverage for fully covered tiles 
							
						 
						
							2023-07-10 17:52:34 +02:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								a65b0cc1bb 
								
							 
						 
						
							
							
								
								[osx, surface] Query list of available metal devices, and select a discrete GPU if available. This way we avoid calling MTLCreateSystemDefaultDevice() which messes with Discord's screen sharing, while also being able to take GPU frame captures in XCode (which was broken by  9bfae2c4e8)  
							
							
							
						 
						
							2023-07-10 11:28:49 +02:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								7573c40c56 
								
							 
						 
						
							
							
								
								[mtl, canvas] remove unused hull matrix  
							
							
							
						 
						
							2023-07-07 16:44:32 +02:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								59fdc27ac6 
								
							 
						 
						
							
							
								
								[gl, canvas]  
							
							... 
							
							
							
							- Haul path color and texture sampling outside of per-sample loop
- Pack gl input structs a bit
- Set correct hint flags for glBufferData() 
							
						 
						
							2023-07-07 15:45:06 +02:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								9bfae2c4e8 
								
							 
						 
						
							
							
								
								[osx, metal] Set metal layer's device to layer.preferredDevice instead of calling MTLCreateDefaultSystemDevice(). This fixes issue 15 so we can use Discord's screen sharing while using Orca. This will need to be revisited when we want to actually use a different metal device.  
							
							
							
						 
						
							2023-07-07 10:41:17 +02:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								806f00417e 
								
							 
						 
						
							
							
								
								[win32, canvas] Fix random crash by correctly setting wgl_surface deselect function pointer to mg_wgl_deselect(). Forgot to do it in  18c793db, dumb me.  
							
							
							
						 
						
							2023-07-06 11:29:57 +02:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								1e34c3406f 
								
							 
						 
						
							
							
								
								fixing conflict in gl_canvas  
							
							
							
						 
						
							2023-07-05 18:07:37 +02:00  
				
					
						
							
							
								 
						
							
								ff5a57fb92 
								
							 
						 
						
							
							
								
								Add some convenient rectangle accessors  
							
							
							
						 
						
							2023-07-04 16:13:28 -05:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								bdb9ddf888 
								
							 
						 
						
							
							
								
								[win32, canvas] added back texture atlasing and fixed incorrect culling of solid tiles when using a source texture  
							
							
							
						 
						
							2023-07-04 17:24:41 +02:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								5c4c8ce505 
								
							 
						 
						
							
							
								
								[wip, win32, canvas] adding back textures  
							
							
							
						 
						
							2023-07-04 15:59:45 +02:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								311cef65e8 
								
							 
						 
						
							
							
								
								[wip, win32, canvas] dispatch path setup, segment setup and backprop in batches of GL_MAX_COMPUTE_WORK_GROUP_COUNT elements  
							
							
							
						 
						
							2023-07-03 16:16:39 +02:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								e24a872fad 
								
							 
						 
						
							
							
								
								[wip, win32, canvas] encode strokes  
							
							
							
						 
						
							2023-07-03 15:16:27 +02:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								d00024b515 
								
							 
						 
						
							
							
								
								[wip, win32, canvas] added MSAA to new canvas renderer  
							
							
							
						 
						
							2023-07-03 15:00:40 +02:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								0e6d67f636 
								
							 
						 
						
							
							
								
								[wip, win32, canvas] Cubics segment setup  
							
							
							
						 
						
							2023-07-03 14:21:53 +02:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								01aa4f838f 
								
							 
						 
						
							
							
								
								[wip, win32, canvas] quadratics  
							
							
							
						 
						
							2023-07-03 12:14:21 +02:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								899ad4c030 
								
							 
						 
						
							
							
								
								[wip, win32, canvas] Correctly setup path index in segment_setup.glsl  
							
							
							
						 
						
							2023-07-03 11:02:04 +02:00