Commit Graph

466 Commits

Author SHA1 Message Date
Martin Fouilleul e95efe85e8 [wip, input system] Fixed bug on macOS, where keyUp events are not received when the command modifier key is down and makes a meaningful combination with the pressed key (note this is normal macOS event handling behaviour, but we still want all events to arrive to track key states).
Fixed by overloading the sendEvent method of our derived NSApplication class. There we check if modifier is down and send the event.
Note glfw solves that by adding a block handler for the keyUp event with addLocalMonitorForEventsMatchingMask.
2023-03-04 19:24:30 +01:00
Martin Fouilleul c04e8639ab [wip, ui] re-integrating UI subsystem and completing text box 2023-03-03 20:09:44 +01:00
Martin Fouilleul d21e737733 [wip] re-introducing UI subsystem 2023-03-03 17:13:03 +01:00
martinfouilleul 653ddec978 [win32 surface sharing] win32 surface sharing using window reparenting 2023-03-03 12:41:09 +01:00
Martin Fouilleul 731e5b1ae8 [surface] pull mp_layer into the generic mg_surface_data struct, out of each backend-specific implementation 2023-03-03 11:50:12 +01:00
martinfouilleul ac00cc9def [wip, win32 surface sharing] simplifyin the surface sharing API 2023-03-02 19:21:39 +01:00
martinfouilleul ee87976429 [win32 surface sharing] hacky proof of concept 2023-03-02 18:24:15 +01:00
martinfouilleul 3ada8ece9a [wip, win32 surface sharing] in surface sharing example, terminate child process when parent exits 2023-03-02 12:23:10 +01:00
martinfouilleul e58ae3ef52 [surface sharing] first draft for win32 using window reparenting 2023-03-02 09:54:12 +01:00
martinfouilleul 2560ddd5b4 [win32] adding simple IPC to test delegated surface 2023-03-01 18:58:59 +01:00
martinfouilleul 1dfc5dd684 [graphics, win32] applying changes to surface backend API 2023-03-01 17:41:39 +01:00
Martin Fouilleul 43d413dbbc [surface] graphics surface sharing API + osx implementation 2023-03-01 16:15:36 +01:00
Martin Fouilleul 28f5af32fa [graphics] Allocate canvases and fonts from graphics subsystem's arena 2023-03-01 11:37:33 +01:00
Martin Fouilleul 6bf989564d [graphics] use a single handle arena for all graphics subsystem handles 2023-02-28 20:33:55 +01:00
Martin Fouilleul 5a19c03ad6 [canvas] removing unused old atlasing api 2023-02-28 18:47:45 +01:00
Martin Fouilleul 3615775168 [canvas] decompose image atlas API into simple rect atlas API + image atlas helpers. This avoids creating a bunch of new types/handles, and exposes the underlying image/sourceRegion so that user code can freely use these for more complex scenarios (eg drawing only a sub-region of an atlased image, or using an atlas image for arbitrary path filling) 2023-02-28 16:54:39 +01:00
Martin Fouilleul d4bceba7e9 [canvas] basic image atlas API 2023-02-28 13:16:36 +01:00
martinfouilleul 9cb4aedbc5 [canvas, gl] use pre-multiplied alpha in draw shader and when compositing batches 2023-02-27 19:50:18 +01:00
martinfouilleul ac6a5db209 [canvas, gl] Checked batching/transparency 2023-02-27 19:39:26 +01:00
Martin Fouilleul 5fa07cb462 adding image with transparency (top512.png) in resources to test transparency/overlaying 2023-02-27 19:34:54 +01:00
martinfouilleul 8f834fa1a5 [wip, canvas, gl] implementing basic image API 2023-02-27 19:25:41 +01:00
Martin Fouilleul 5e5f8ac5e7 adding image test/example 2023-02-27 15:43:41 +01:00
Martin Fouilleul 30aa6a4a48 [canvas] Put primitive's transform in the attributes struct. When rendering, set current transform at the beginning of mg_next_shape(). (This avoid using an additional prevTransform matrix to correctly setup uvTransform when mg_finalize_shape() at the beginning of mg_next_shape()) 2023-02-27 15:01:44 +01:00
Martin Fouilleul d195fb1f61 [canvas, mtl backend] Compute each layer with pre-multiplied alpha, starting from transparent color. Composite them to surface with premultiplied alpha too. 2023-02-27 14:24:59 +01:00
Martin Fouilleul 9ed630fc55 [canvas]
- Clear final surface to clear color, and enable blending layers onto it
- Fixed Batching bug where we were writing to vertex/shape buffers while the previous batch is using them
- Fixed bug where uvTransform uses transform of next shape instead of that of shape being finalized
2023-02-27 11:56:04 +01:00
Martin Fouilleul e66932e624 [canvas] Set command attributes to canvas->attributes by default in mg_push_command() 2023-02-25 15:35:24 +01:00
Martin Fouilleul 193afb61fd [canvas] move canvas structs decl from graphics_internal.h to graphics.c, keep only surface/canvas backend interface stuff in graphics_internal.h 2023-02-25 15:23:15 +01:00
Martin Fouilleul 074b17b743 [canvas] Set transform matrix as part of primitive and don't replay push/pop during render 2023-02-25 14:20:07 +01:00
Martin Fouilleul b24de5d969 [canvas] Allow setting image source region 2023-02-25 12:59:49 +01:00
Martin Fouilleul 50569a1427 Allow setting texture on arbitrary path fills 2023-02-24 23:06:39 +01:00
Martin Fouilleul 4333ed02b0 [canvas] remove image draw commands, replace with rect/rounded rects + image source 2023-02-24 22:59:33 +01:00
Martin Fouilleul 1b62ec568c [canvas, mtl backend] Handle image rotation 2023-02-24 20:40:16 +01:00
Martin Fouilleul bb106b717f Build user-space bounding box of shape in mg_push_vertex() _before_ transforming vertices 2023-02-24 19:20:05 +01:00
Martin Fouilleul 11c25bf001 Make transform implicit in mg_push_vertex() 2023-02-24 19:11:03 +01:00
Martin Fouilleul 5be019d166 [canvas, metal] compute uv coords in shader using uvTransformed computed in canvas backend, using shape bounding box, image dimension, source and dest regions 2023-02-24 18:50:46 +01:00
Martin Fouilleul fd4c4e7be3 [canvas] simple image API 2023-02-24 12:01:00 +01:00
Martin Fouilleul d1b71110bb - Fixed metal canvas backend's drawBatch argument order
- Removed texturing in metal shader while we work on image API
- Started working on simple image API
2023-02-23 18:30:47 +01:00
Martin Fouilleul 2b60db292a [wip] image api 2023-02-23 17:07:41 +01:00
martinfouilleul 1250dfd7c1 hardcode GL/GLES versions per-platform for now 2023-02-22 18:30:10 +01:00
martinfouilleul 4b9b182762 Removed todo. Track todos/dev notes/etc in external obsidian vault for now 2023-02-22 17:21:31 +01:00
martinfouilleul 0f5c93b767 [win32 build] use /DELAYLOAD option for libEGL and libGLESv2 to allow apps that don't use GLES backend to work without redistributing those unused DLLs 2023-02-21 19:02:16 +01:00
martinfouilleul 665c63c3d0 [win32 build/link]
- Build milepost as a dynamic library
- Add import/export directives to public API symbols
- Change example build scripts accordingly
2023-02-21 18:43:30 +01:00
Martin Fouilleul dc2961f513 updated todo 2023-02-21 17:22:18 +01:00
Martin Fouilleul 3b26c92c85 [osx build/linking]
- Remove the need for client apps to explicitly link with all dependent libs and frameworks
- Don't require redistributing libEGL/libGLES if not used, by linking them with '-weak-l' option
- Change examples build scripts accordingly
2023-02-21 17:09:26 +01:00
Martin Fouilleul 94373d12ae [surface] extracted common layer functionality from osx surfaces. Use layer in platform-agnostic egl surface. 2023-02-21 13:40:30 +01:00
martinfouilleul 9ea9ea7636 [surface] abstracted child window layer from win32 surfaces 2023-02-21 12:35:22 +01:00
martinfouilleul 5ac512c15e [wgl] Keep dummy window/context around for gl context creation, and don't reload wgl functions every time 2023-02-20 20:20:52 +01:00
martinfouilleul 64d7b31e5c destroy gles surfaces resources 2023-02-20 19:38:24 +01:00
martinfouilleul 2dccfa5547 [win32 surfaces] Backing win32 surfaces with child window and implementing frame/hidding control 2023-02-20 18:34:29 +01:00
Martin Fouilleul 4306d0a01c back osx surfaces by CALayer 2023-02-20 16:49:44 +01:00