Martin Fouilleul 
							
						 
						
							
								e95efe85e8 
								
							 
						 
						
							
							
								
								[wip, input system] Fixed bug on macOS, where keyUp events are not received when the command modifier key is down and makes a meaningful combination with the pressed key (note this is normal macOS event handling behaviour, but we still want all events to arrive to track key states).  
							
							... 
							
							
							
							Fixed by overloading the sendEvent method of our derived NSApplication class. There we check if modifier is down and send the event.
Note glfw solves that by adding a block handler for the keyUp event with addLocalMonitorForEventsMatchingMask. 
							
						 
						
							2023-03-04 19:24:30 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								c04e8639ab 
								
							 
						 
						
							
							
								
								[wip, ui] re-integrating UI subsystem and completing text box  
							
							
							
						 
						
							2023-03-03 20:09:44 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								d21e737733 
								
							 
						 
						
							
							
								
								[wip] re-introducing UI subsystem  
							
							
							
						 
						
							2023-03-03 17:13:03 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								653ddec978 
								
							 
						 
						
							
							
								
								[win32 surface sharing] win32 surface sharing using window reparenting  
							
							
							
						 
						
							2023-03-03 12:41:09 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								731e5b1ae8 
								
							 
						 
						
							
							
								
								[surface] pull mp_layer into the generic mg_surface_data struct, out of each backend-specific implementation  
							
							
							
						 
						
							2023-03-03 11:50:12 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								ac00cc9def 
								
							 
						 
						
							
							
								
								[wip, win32 surface sharing] simplifyin the surface sharing API  
							
							
							
						 
						
							2023-03-02 19:21:39 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								ee87976429 
								
							 
						 
						
							
							
								
								[win32 surface sharing] hacky proof of concept  
							
							
							
						 
						
							2023-03-02 18:24:15 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								3ada8ece9a 
								
							 
						 
						
							
							
								
								[wip, win32 surface sharing] in surface sharing example, terminate child process when parent exits  
							
							
							
						 
						
							2023-03-02 12:23:10 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								e58ae3ef52 
								
							 
						 
						
							
							
								
								[surface sharing] first draft for win32 using window reparenting  
							
							
							
						 
						
							2023-03-02 09:54:12 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								2560ddd5b4 
								
							 
						 
						
							
							
								
								[win32] adding simple IPC to test delegated surface  
							
							
							
						 
						
							2023-03-01 18:58:59 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								1dfc5dd684 
								
							 
						 
						
							
							
								
								[graphics, win32] applying changes to surface backend API  
							
							
							
						 
						
							2023-03-01 17:41:39 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								43d413dbbc 
								
							 
						 
						
							
							
								
								[surface] graphics surface sharing API + osx implementation  
							
							
							
						 
						
							2023-03-01 16:15:36 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								28f5af32fa 
								
							 
						 
						
							
							
								
								[graphics] Allocate canvases and fonts from graphics subsystem's arena  
							
							
							
						 
						
							2023-03-01 11:37:33 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								6bf989564d 
								
							 
						 
						
							
							
								
								[graphics] use a single handle arena for all graphics subsystem handles  
							
							
							
						 
						
							2023-02-28 20:33:55 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								5a19c03ad6 
								
							 
						 
						
							
							
								
								[canvas] removing unused old atlasing api  
							
							
							
						 
						
							2023-02-28 18:47:45 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								3615775168 
								
							 
						 
						
							
							
								
								[canvas] decompose image atlas API into simple rect atlas API + image atlas helpers. This avoids creating a bunch of new types/handles, and exposes the underlying image/sourceRegion so that user code can freely use these for more complex scenarios (eg drawing only a sub-region of an atlased image, or using an atlas image for arbitrary path filling)  
							
							
							
						 
						
							2023-02-28 16:54:39 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								d4bceba7e9 
								
							 
						 
						
							
							
								
								[canvas] basic image atlas API  
							
							
							
						 
						
							2023-02-28 13:16:36 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								9cb4aedbc5 
								
							 
						 
						
							
							
								
								[canvas, gl] use pre-multiplied alpha in draw shader and when compositing batches  
							
							
							
						 
						
							2023-02-27 19:50:18 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								ac6a5db209 
								
							 
						 
						
							
							
								
								[canvas, gl] Checked batching/transparency  
							
							
							
						 
						
							2023-02-27 19:39:26 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								5fa07cb462 
								
							 
						 
						
							
							
								
								adding image with transparency (top512.png) in resources to test transparency/overlaying  
							
							
							
						 
						
							2023-02-27 19:34:54 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								8f834fa1a5 
								
							 
						 
						
							
							
								
								[wip, canvas, gl] implementing basic image API  
							
							
							
						 
						
							2023-02-27 19:25:41 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								5e5f8ac5e7 
								
							 
						 
						
							
							
								
								adding image test/example  
							
							
							
						 
						
							2023-02-27 15:43:41 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								30aa6a4a48 
								
							 
						 
						
							
							
								
								[canvas] Put primitive's transform in the attributes struct. When rendering, set current transform at the beginning of mg_next_shape(). (This avoid using an additional prevTransform matrix to correctly setup uvTransform when mg_finalize_shape() at the beginning of mg_next_shape())  
							
							
							
						 
						
							2023-02-27 15:01:44 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								d195fb1f61 
								
							 
						 
						
							
							
								
								[canvas, mtl backend] Compute each layer with pre-multiplied alpha, starting from transparent color. Composite them to surface with premultiplied alpha too.  
							
							
							
						 
						
							2023-02-27 14:24:59 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								9ed630fc55 
								
							 
						 
						
							
							
								
								[canvas]  
							
							... 
							
							
							
							- Clear final surface to clear color, and enable blending layers onto it
- Fixed Batching bug where we were writing to vertex/shape buffers while the previous batch is using them
- Fixed bug where uvTransform uses transform of next shape instead of that of shape being finalized 
							
						 
						
							2023-02-27 11:56:04 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								e66932e624 
								
							 
						 
						
							
							
								
								[canvas] Set command attributes to canvas->attributes by default in mg_push_command()  
							
							
							
						 
						
							2023-02-25 15:35:24 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								193afb61fd 
								
							 
						 
						
							
							
								
								[canvas] move canvas structs decl from graphics_internal.h to graphics.c, keep only surface/canvas backend interface stuff in graphics_internal.h  
							
							
							
						 
						
							2023-02-25 15:23:15 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								074b17b743 
								
							 
						 
						
							
							
								
								[canvas] Set transform matrix as part of primitive and don't replay push/pop during render  
							
							
							
						 
						
							2023-02-25 14:20:07 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								b24de5d969 
								
							 
						 
						
							
							
								
								[canvas] Allow setting image source region  
							
							
							
						 
						
							2023-02-25 12:59:49 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								50569a1427 
								
							 
						 
						
							
							
								
								Allow setting texture on arbitrary path fills  
							
							
							
						 
						
							2023-02-24 23:06:39 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								4333ed02b0 
								
							 
						 
						
							
							
								
								[canvas] remove image draw commands, replace with rect/rounded rects + image source  
							
							
							
						 
						
							2023-02-24 22:59:33 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								1b62ec568c 
								
							 
						 
						
							
							
								
								[canvas, mtl backend] Handle image rotation  
							
							
							
						 
						
							2023-02-24 20:40:16 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								bb106b717f 
								
							 
						 
						
							
							
								
								Build user-space bounding box of shape in mg_push_vertex() _before_ transforming vertices  
							
							
							
						 
						
							2023-02-24 19:20:05 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								11c25bf001 
								
							 
						 
						
							
							
								
								Make transform implicit in mg_push_vertex()  
							
							
							
						 
						
							2023-02-24 19:11:03 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								5be019d166 
								
							 
						 
						
							
							
								
								[canvas, metal] compute uv coords in shader using uvTransformed computed in canvas backend, using shape bounding box, image dimension, source and dest regions  
							
							
							
						 
						
							2023-02-24 18:50:46 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								fd4c4e7be3 
								
							 
						 
						
							
							
								
								[canvas] simple image API  
							
							
							
						 
						
							2023-02-24 12:01:00 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								d1b71110bb 
								
							 
						 
						
							
							
								
								- Fixed metal canvas backend's drawBatch argument order  
							
							... 
							
							
							
							- Removed texturing in metal shader while we work on image API
- Started working on simple image API 
							
						 
						
							2023-02-23 18:30:47 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								2b60db292a 
								
							 
						 
						
							
							
								
								[wip] image api  
							
							
							
						 
						
							2023-02-23 17:07:41 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								1250dfd7c1 
								
							 
						 
						
							
							
								
								hardcode GL/GLES versions per-platform for now  
							
							
							
						 
						
							2023-02-22 18:30:10 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								4b9b182762 
								
							 
						 
						
							
							
								
								Removed todo. Track todos/dev notes/etc in external obsidian vault for now  
							
							
							
						 
						
							2023-02-22 17:21:31 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								0f5c93b767 
								
							 
						 
						
							
							
								
								[win32 build] use /DELAYLOAD option for libEGL and libGLESv2 to allow apps that don't use GLES backend to work without redistributing those unused DLLs  
							
							
							
						 
						
							2023-02-21 19:02:16 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								665c63c3d0 
								
							 
						 
						
							
							
								
								[win32 build/link]  
							
							... 
							
							
							
							- Build milepost as a dynamic library
- Add import/export directives to public API symbols
- Change example build scripts accordingly 
							
						 
						
							2023-02-21 18:43:30 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								dc2961f513 
								
							 
						 
						
							
							
								
								updated todo  
							
							
							
						 
						
							2023-02-21 17:22:18 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								3b26c92c85 
								
							 
						 
						
							
							
								
								[osx build/linking]  
							
							... 
							
							
							
							- Remove the need for client apps to explicitly link with all dependent libs and frameworks
- Don't require redistributing libEGL/libGLES if not used, by linking them with '-weak-l' option
- Change examples build scripts accordingly 
							
						 
						
							2023-02-21 17:09:26 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								94373d12ae 
								
							 
						 
						
							
							
								
								[surface] extracted common layer functionality from osx surfaces. Use layer in platform-agnostic egl surface.  
							
							
							
						 
						
							2023-02-21 13:40:30 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								9ea9ea7636 
								
							 
						 
						
							
							
								
								[surface] abstracted child window layer from win32 surfaces  
							
							
							
						 
						
							2023-02-21 12:35:22 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								5ac512c15e 
								
							 
						 
						
							
							
								
								[wgl] Keep dummy window/context around for gl context creation, and don't reload wgl functions every time  
							
							
							
						 
						
							2023-02-20 20:20:52 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								64d7b31e5c 
								
							 
						 
						
							
							
								
								destroy gles surfaces resources  
							
							
							
						 
						
							2023-02-20 19:38:24 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								2dccfa5547 
								
							 
						 
						
							
							
								
								[win32 surfaces] Backing win32 surfaces with child window and implementing frame/hidding control  
							
							
							
						 
						
							2023-02-20 18:34:29 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								4306d0a01c 
								
							 
						 
						
							
							
								
								back osx surfaces by CALayer  
							
							
							
						 
						
							2023-02-20 16:49:44 +01:00