Martin Fouilleul
5c1a220f1f
[mtl canvas] don't reorder point to make clockwise triangles. Instead, store triangle orientation in triangle struct and multiply orientation in raster test
2023-03-14 15:08:39 +01:00
Martin Fouilleul
221fcbeb6b
[mtl canvas] store uv transform and color in triangle data (don't pass vertex or shape buffer to draw kernel)
2023-03-14 12:20:39 +01:00
Martin Fouilleul
c9a5b3d52d
[mtl canvas] rearranged triangle data for better packing
2023-03-14 09:42:17 +01:00
Martin Fouilleul
1b3583cc6d
[mtl canvas] remove box array, cache box in triangle struct
2023-03-14 09:42:12 +01:00
Martin Fouilleul
6536f4ac64
[mtl canvas] fused boxing and tiling, cache cubics in triangle data
2023-03-14 09:40:11 +01:00
Martin Fouilleul
ee4a667258
[mtl canvas] trying fused boxing/tiling passes
2023-03-14 09:25:20 +01:00
Martin Fouilleul
fd5a4d4cd8
[wip] trying to simplify metal shader
2023-03-14 09:25:09 +01:00
Martin Fouilleul
cee294d8ad
[mtl canvas] fixed setBuffer that was being called on the wrong encoder
2023-03-14 09:20:51 +01:00
Martin Fouilleul
e9d64166a3
[mtl canvas] fixed bug where tiles left and below screen where all bucketed to the first row/column (same as gl version, see 4a8c77f02
)
2023-03-13 16:53:12 +01:00
Martin Fouilleul
13f025ab21
[mtl canvas] convert triangle rasterization to fixed point
2023-03-13 15:18:18 +01:00
Martin Fouilleul
7c58145524
[mtl surface] Allow setting swap interval to 0. Note however that vsync needs to be turned off at the OS level for that to work smoothly. Otherwise, we get jittery frame rate with stalls when we run off of drawables (I suppose? should investigate some more).
...
This can be done with Quart Debugger in Additional Tools for XCode.
2023-03-13 12:21:33 +01:00
Martin Fouilleul
716bdc53d4
[ui] draw drop-down button with correct roundness
2023-03-13 10:53:21 +01:00
Martin Fouilleul
5455c2a52b
[ui] Allow styling overlay boxes (e.g. menu and drop-down list panels) locally.
...
- Added an UI_FLAG_OVERLAY flag. When we make a box with that flag set, it is added the an overlayList in the ui context.
- After styling and static size pass, we reparent boxes in the overlayList to an overlay node just below the root node.
- Layout and drawing works uniformly on the whole tree. Overlay boxes get drawn last and steal mouse hover from boxes underneath them.
2023-03-13 10:26:39 +01:00
Martin Fouilleul
9e41d2b6fc
[ui] first version of select popup menu
2023-03-12 19:06:09 +01:00
Martin Fouilleul
09951afa53
[ui] added ui_checkbox() helper
2023-03-11 19:06:05 +01:00
Martin Fouilleul
b907578eb4
Fix clipping one pixel short
2023-03-11 16:55:30 +01:00
Martin Fouilleul
009fe8e3e8
[ui, styling]Fix order of adding after rules to running list in rule-matching pass
2023-03-11 16:43:58 +01:00
Martin Fouilleul
bf92a6f307
Merge branch 'master' of ssh://git.forkingpaths.dev/martinfouilleul/milepost
2023-03-11 16:27:52 +01:00
Martin Fouilleul
da7e0f402b
[ui, layout] Add UI_FLAG_ALLOW_OVERFLOW_X/Y
2023-03-11 16:27:21 +01:00
martinfouilleul
137a75540b
[win32] implemented string clipboard functions
2023-03-09 19:44:55 +01:00
martinfouilleul
359e08b0a8
[ui] set text box cursor to the same color as text
2023-03-09 18:09:04 +01:00
martinfouilleul
cae8666561
[ui, win32] Fixed char input and modifier keys
2023-03-09 18:03:27 +01:00
martinfouilleul
9accf4c666
[ui, win32]
...
- change coord system of gl canvas to match ui
- change mouse coordinate system to match ui
- fix mouse delta
2023-03-09 17:38:41 +01:00
Martin Fouilleul
c7d5cf113e
[ui] reintroducing tooltip
2023-03-09 16:08:42 +01:00
Martin Fouilleul
c362751c23
[ui] menus widgets first draft
2023-03-09 16:02:46 +01:00
Martin Fouilleul
feca7d1026
[ui] moved ui_panel() into ui.c
2023-03-09 14:27:46 +01:00
Martin Fouilleul
d2f4f5083b
[ui, layout] solving layout constraints
2023-03-09 13:13:13 +01:00
Martin Fouilleul
56874c99d6
[ui, layout] layout constraint solving, first draft
2023-03-09 12:36:38 +01:00
Martin Fouilleul
a569454df5
[ui, wip] scrolling / scrolling panels
2023-03-08 19:53:28 +01:00
Martin Fouilleul
873d4ab6db
[ui, canvas]
...
- Allow querying the size of the canvas's underlying surface
- Set size of ui root to canvas' size
2023-03-08 15:03:35 +01:00
Martin Fouilleul
1212d714d5
[platform/canvas]
...
- Changed canvas coordinate system to match UI coord system (origin at top left, y axis down)
- Changed mouse coordinate system to match UI and canvas
- No need to pass width/height to ui_begin_frame() anymore
2023-03-08 13:19:18 +01:00
Martin Fouilleul
7b2ef080e8
[util, formatting] shorten list loop names to for_list_xxx
2023-03-08 12:03:33 +01:00
Martin Fouilleul
3682605f97
[util, formatting] changed list api to snakecase for consistency with the rest of the codebase
2023-03-08 12:00:10 +01:00
Martin Fouilleul
bfc19665ce
[util]
...
- shorten str8_lit macro to STR8
- use strlen() in STR8 and remove str8_from_cstring(). Usage with string literal seem to always be optimized by compile-time constant, so there's little need for a confusing macro that only works with literals and breaks with pointers.
- replaced str8_unbox() with str8_lp/str8_ip
2023-03-08 11:40:40 +01:00
Martin Fouilleul
f07f56948d
[ui] shorten ui styling api names
2023-03-08 11:13:32 +01:00
Martin Fouilleul
8b06cb31ba
[ui, styling]
...
- Put all styling calls _before_ the styled box.
- Renamed full pattern matching API to ui_style_match_next_before/after
- Helper to style next box only (ui_style_next())
2023-03-08 11:09:28 +01:00
Martin Fouilleul
c551135933
[ui] remove the need to pass a default style to ui_frame()
2023-03-07 19:44:22 +01:00
Martin Fouilleul
2466241b1e
[ui, styling] finished first pass on core layout/styling system
2023-03-07 19:27:01 +01:00
Martin Fouilleul
8032c7340b
[ui, styling] revisiting layout/sizing
2023-03-07 19:06:04 +01:00
Martin Fouilleul
d3a8a651e5
[ui, styling] make layout and floating properties part of styling system
2023-03-07 10:33:22 +01:00
Martin Fouilleul
7b10a99a8c
[ui, styling] First draft of rule-based styling to replace old stack-based system
2023-03-06 19:33:01 +01:00
Martin Fouilleul
b52a35c753
[ui, textbox] Fixed selection background rectangle
2023-03-05 17:03:00 +01:00
Martin Fouilleul
1af132352a
[ui, textbox] Scroll text inside text box to always show edit cursor.
2023-03-05 16:35:55 +01:00
Martin Fouilleul
592f4cdecd
end of line renormalization
2023-03-05 16:05:43 +01:00
Martin Fouilleul
4359bdaa3c
[ui, textbox] position cursor at mouse position / extend selection on shift + mouse press or drag
2023-03-05 15:59:57 +01:00
Martin Fouilleul
e95efe85e8
[wip, input system] Fixed bug on macOS, where keyUp events are not received when the command modifier key is down and makes a meaningful combination with the pressed key (note this is normal macOS event handling behaviour, but we still want all events to arrive to track key states).
...
Fixed by overloading the sendEvent method of our derived NSApplication class. There we check if modifier is down and send the event.
Note glfw solves that by adding a block handler for the keyUp event with addLocalMonitorForEventsMatchingMask.
2023-03-04 19:24:30 +01:00
Martin Fouilleul
c04e8639ab
[wip, ui] re-integrating UI subsystem and completing text box
2023-03-03 20:09:44 +01:00
Martin Fouilleul
d21e737733
[wip] re-introducing UI subsystem
2023-03-03 17:13:03 +01:00
martinfouilleul
653ddec978
[win32 surface sharing] win32 surface sharing using window reparenting
2023-03-03 12:41:09 +01:00
Martin Fouilleul
731e5b1ae8
[surface] pull mp_layer into the generic mg_surface_data struct, out of each backend-specific implementation
2023-03-03 11:50:12 +01:00
martinfouilleul
ac00cc9def
[wip, win32 surface sharing] simplifyin the surface sharing API
2023-03-02 19:21:39 +01:00
martinfouilleul
ee87976429
[win32 surface sharing] hacky proof of concept
2023-03-02 18:24:15 +01:00
martinfouilleul
3ada8ece9a
[wip, win32 surface sharing] in surface sharing example, terminate child process when parent exits
2023-03-02 12:23:10 +01:00
martinfouilleul
e58ae3ef52
[surface sharing] first draft for win32 using window reparenting
2023-03-02 09:54:12 +01:00
martinfouilleul
1dfc5dd684
[graphics, win32] applying changes to surface backend API
2023-03-01 17:41:39 +01:00
Martin Fouilleul
43d413dbbc
[surface] graphics surface sharing API + osx implementation
2023-03-01 16:15:36 +01:00
Martin Fouilleul
28f5af32fa
[graphics] Allocate canvases and fonts from graphics subsystem's arena
2023-03-01 11:37:33 +01:00
Martin Fouilleul
6bf989564d
[graphics] use a single handle arena for all graphics subsystem handles
2023-02-28 20:33:55 +01:00
Martin Fouilleul
5a19c03ad6
[canvas] removing unused old atlasing api
2023-02-28 18:47:45 +01:00
Martin Fouilleul
3615775168
[canvas] decompose image atlas API into simple rect atlas API + image atlas helpers. This avoids creating a bunch of new types/handles, and exposes the underlying image/sourceRegion so that user code can freely use these for more complex scenarios (eg drawing only a sub-region of an atlased image, or using an atlas image for arbitrary path filling)
2023-02-28 16:54:39 +01:00
Martin Fouilleul
d4bceba7e9
[canvas] basic image atlas API
2023-02-28 13:16:36 +01:00
martinfouilleul
9cb4aedbc5
[canvas, gl] use pre-multiplied alpha in draw shader and when compositing batches
2023-02-27 19:50:18 +01:00
martinfouilleul
8f834fa1a5
[wip, canvas, gl] implementing basic image API
2023-02-27 19:25:41 +01:00
Martin Fouilleul
30aa6a4a48
[canvas] Put primitive's transform in the attributes struct. When rendering, set current transform at the beginning of mg_next_shape(). (This avoid using an additional prevTransform matrix to correctly setup uvTransform when mg_finalize_shape() at the beginning of mg_next_shape())
2023-02-27 15:01:44 +01:00
Martin Fouilleul
d195fb1f61
[canvas, mtl backend] Compute each layer with pre-multiplied alpha, starting from transparent color. Composite them to surface with premultiplied alpha too.
2023-02-27 14:24:59 +01:00
Martin Fouilleul
9ed630fc55
[canvas]
...
- Clear final surface to clear color, and enable blending layers onto it
- Fixed Batching bug where we were writing to vertex/shape buffers while the previous batch is using them
- Fixed bug where uvTransform uses transform of next shape instead of that of shape being finalized
2023-02-27 11:56:04 +01:00
Martin Fouilleul
e66932e624
[canvas] Set command attributes to canvas->attributes by default in mg_push_command()
2023-02-25 15:35:24 +01:00
Martin Fouilleul
193afb61fd
[canvas] move canvas structs decl from graphics_internal.h to graphics.c, keep only surface/canvas backend interface stuff in graphics_internal.h
2023-02-25 15:23:15 +01:00
Martin Fouilleul
074b17b743
[canvas] Set transform matrix as part of primitive and don't replay push/pop during render
2023-02-25 14:20:07 +01:00
Martin Fouilleul
b24de5d969
[canvas] Allow setting image source region
2023-02-25 12:59:49 +01:00
Martin Fouilleul
50569a1427
Allow setting texture on arbitrary path fills
2023-02-24 23:06:39 +01:00
Martin Fouilleul
4333ed02b0
[canvas] remove image draw commands, replace with rect/rounded rects + image source
2023-02-24 22:59:33 +01:00
Martin Fouilleul
1b62ec568c
[canvas, mtl backend] Handle image rotation
2023-02-24 20:40:16 +01:00
Martin Fouilleul
bb106b717f
Build user-space bounding box of shape in mg_push_vertex() _before_ transforming vertices
2023-02-24 19:20:05 +01:00
Martin Fouilleul
11c25bf001
Make transform implicit in mg_push_vertex()
2023-02-24 19:11:03 +01:00
Martin Fouilleul
5be019d166
[canvas, metal] compute uv coords in shader using uvTransformed computed in canvas backend, using shape bounding box, image dimension, source and dest regions
2023-02-24 18:50:46 +01:00
Martin Fouilleul
fd4c4e7be3
[canvas] simple image API
2023-02-24 12:01:00 +01:00
Martin Fouilleul
d1b71110bb
- Fixed metal canvas backend's drawBatch argument order
...
- Removed texturing in metal shader while we work on image API
- Started working on simple image API
2023-02-23 18:30:47 +01:00
Martin Fouilleul
2b60db292a
[wip] image api
2023-02-23 17:07:41 +01:00
martinfouilleul
1250dfd7c1
hardcode GL/GLES versions per-platform for now
2023-02-22 18:30:10 +01:00
martinfouilleul
665c63c3d0
[win32 build/link]
...
- Build milepost as a dynamic library
- Add import/export directives to public API symbols
- Change example build scripts accordingly
2023-02-21 18:43:30 +01:00
Martin Fouilleul
94373d12ae
[surface] extracted common layer functionality from osx surfaces. Use layer in platform-agnostic egl surface.
2023-02-21 13:40:30 +01:00
martinfouilleul
9ea9ea7636
[surface] abstracted child window layer from win32 surfaces
2023-02-21 12:35:22 +01:00
martinfouilleul
5ac512c15e
[wgl] Keep dummy window/context around for gl context creation, and don't reload wgl functions every time
2023-02-20 20:20:52 +01:00
martinfouilleul
64d7b31e5c
destroy gles surfaces resources
2023-02-20 19:38:24 +01:00
martinfouilleul
2dccfa5547
[win32 surfaces] Backing win32 surfaces with child window and implementing frame/hidding control
2023-02-20 18:34:29 +01:00
Martin Fouilleul
4306d0a01c
back osx surfaces by CALayer
2023-02-20 16:49:44 +01:00
Martin Fouilleul
2232b647ed
reintroduced GLES backend to osx
2023-02-20 11:05:01 +01:00
martinfouilleul
333d3e9f9c
[gles, wip] reintroducing egl surface (for win32 at first)
2023-02-17 18:56:16 +01:00
martinfouilleul
20e425494f
Use a custom GL loader to allow different versions of GL/GLES APIs to co-exist. The loader fills an api struct with GL functions pointers.
...
We have a per-thread pointer to select which api struct is used, and GL functions are pound-defined to call the versions in that struct.
GL/GLES surfaces can use one of the loader function to load their api, and the prepare proc of the surface sets its api as the current one
before gl calls are issued.
2023-02-16 19:35:01 +01:00
martinfouilleul
80ea8db687
[surface/canvas cleanup]
...
- Make build-time and runtime backend selection a bit easier
- Reorganized backend-specific files with slightly more coherent naming scheme
2023-02-10 16:56:10 +01:00
martinfouilleul
f54f639db5
properly destroying windows and fonts
2023-02-10 12:05:52 +01:00
martinfouilleul
08d3521b61
[canvas/surface cleanup]
...
- properly destroy gl canvas backend
- properly destroy gl surface
2023-02-09 18:40:42 +01:00
martinfouilleul
af7cbae1fa
[canvas cleanup] cleanup canvas resources on creation failure
2023-02-09 18:18:12 +01:00
martinfouilleul
35e396e4c4
[canvas cleanup]
...
- Remove attributes/color arguments in functions where we don't need them anymore (since they're defined when calling mg_next_shape())
- Renamed "_with_zindex" functions with "_path" -> these function only fill a path (eg rect), but don't increment the current shape
2023-02-09 17:02:58 +01:00
martinfouilleul
09a18419e4
[canvas] make shapeIndex implicit in calls to mg_push_vertex
2023-02-09 16:42:02 +01:00
martinfouilleul
4e816a838b
[Clean canvas/shaders]
...
- Simplified shader names, prefix embedded strings by "glsl_"
- Extracted shader compilation in common function
- Add shader version string and common structs in canvas code rather than in every shader file
- Renamed zIndex with shapeIndex everywhere
2023-02-09 16:14:15 +01:00
martinfouilleul
4a8c77f023
- Move and Zoom perf_text example with the mouse
...
- Reverted to using 4 bits of subpixel precision and computing cross products with 32 bits integers, for perf reasons
- Fixed some confusion in tile array size vs number of elements (could still clean-up naming a bit though)
- Fixed bug where triangles on the left or below canvas boundaries where bucketted to the first colum/row of tiles
- Fixed bug in mouse button message handling (was always sending press on left button)
2023-02-09 13:09:41 +01:00
martinfouilleul
833767d6e2
move text with the mouse in perf_text example
2023-02-09 09:50:53 +01:00
martinfouilleul
21c604104f
fix mp_app_get_resource_path()
2023-02-08 20:40:48 +01:00