Martin Fouilleul 
							
						 
						
							
								53946a5710 
								
							 
						 
						
							
							
								
								[mtl canvas] fix end joint not generated for paths with only 2 elements  
							
							
							
						 
						
							2023-04-05 09:52:12 +02:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								2484cdf7b3 
								
							 
						 
						
							
							
								
								[mtl canvas, wip] re-introducing joints  
							
							
							
						 
						
							2023-04-04 20:35:48 +02:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								8d7fdf3b1a 
								
							 
						 
						
							
							
								
								[mtl canvas, wip] Fixing inclusive/exclusive bound checks during curve side tests / shortcut / rasterization  
							
							
							
						 
						
							2023-04-04 19:02:53 +02:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								9322db8201 
								
							 
						 
						
							
							
								
								[mtl canvas, wip] cubic bézier implicitization  
							
							
							
						 
						
							2023-04-01 19:46:35 +02:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								767841f9c6 
								
							 
						 
						
							
							
								
								[mtl canvas, wip] Fixed wrong backdrop when segment ended right on tile's bottom boundary  
							
							
							
						 
						
							2023-03-30 16:41:41 +02:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								93998852bb 
								
							 
						 
						
							
							
								
								[mtl canvas, wip] Re-introducing quadratics implicitization  
							
							
							
						 
						
							2023-03-30 15:58:46 +02:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								c4415aaeea 
								
							 
						 
						
							
							
								
								[mtl canvas, wip] binning segments to tile queues  
							
							
							
						 
						
							2023-03-28 17:58:23 +02:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								f6a992e5f4 
								
							 
						 
						
							
							
								
								[mtl canvas] very first draft of new canvas backend based on edge-counting instead of triangle overlap  
							
							
							
						 
						
							2023-03-28 13:09:48 +02:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								c20758f6a2 
								
							 
						 
						
							
							
								
								[mtl canvas] cull tiles queues outside viewport  
							
							
							
						 
						
							2023-03-22 17:28:11 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								e9ecd9d521 
								
							 
						 
						
							
							
								
								[mtl canvas] Fix artifacts on tiger that was due to epsilon comparison for cubics equation in draw kernel. Removed that (now do <= 0), but then we need to weed out false negatives for solid triangles. So we compute if the triangle is solid in the triangle kernel and store it in the mg_triangle_data struct for now.  
							
							
							
						 
						
							2023-03-22 15:02:04 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								0d8bc824a2 
								
							 
						 
						
							
							
								
								[mtl canvas] bucket triangles into per-shape tile queues, then gather into tile arrays. This somewhat improves perf for perf_text test and avoids an awful degradation due to sorting in tiger test (tiger now runs at ~20fps, which is still much slower than it could be, but the triangle coverage method we're using just incurs too much cross product computations...)  
							
							
							
						 
						
							2023-03-21 10:22:37 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								a4ef58f2d8 
								
							 
						 
						
							
							
								
								[mtl canvas] Tiling per rectangles into per-shape tile queues (linked lists of triangle indices) to avoid sorting  
							
							
							
						 
						
							2023-03-20 16:46:12 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								92f4909d63 
								
							 
						 
						
							
							
								
								[mtl canvas] testing the metal canvas rendering the ghostscript tiger, and acknowledging it's painfully slow  
							
							
							
						 
						
							2023-03-18 14:35:51 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								1d36088302 
								
							 
						 
						
							
							
								
								[mtl canvas] render to an intermediate texture and acquire the drawable and blit to it only at the end of all compute passes  
							
							
							
						 
						
							2023-03-16 10:25:56 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								bd8e31c535 
								
							 
						 
						
							
							
								
								[mtl canvas] triple buffer vertex/index/shape buffers  
							
							
							
						 
						
							2023-03-15 17:48:39 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								6da2494c81 
								
							 
						 
						
							
							
								
								[canvas example] fixed movement  
							
							
							
						 
						
							2023-03-13 15:53:35 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								13f025ab21 
								
							 
						 
						
							
							
								
								[mtl canvas] convert triangle rasterization to fixed point  
							
							
							
						 
						
							2023-03-13 15:18:18 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								7c58145524 
								
							 
						 
						
							
							
								
								[mtl surface] Allow setting swap interval to 0. Note however that vsync needs to be turned off at the OS level for that to work smoothly. Otherwise, we get jittery frame rate with stalls when we run off of drawables (I suppose? should investigate some more).  
							
							... 
							
							
							
							This can be done with Quart Debugger in Additional Tools for XCode. 
							
						 
						
							2023-03-13 12:21:33 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								5455c2a52b 
								
							 
						 
						
							
							
								
								[ui] Allow styling overlay boxes (e.g. menu and drop-down list panels) locally.  
							
							... 
							
							
							
							- Added an UI_FLAG_OVERLAY flag. When we make a box with that flag set, it is added the an overlayList in the ui context.
- After styling and static size pass, we reparent boxes in the overlayList to an overlay node just below the root node.
- Layout and drawing works uniformly on the whole tree. Overlay boxes get drawn last and steal mouse hover from boxes underneath them. 
							
						 
						
							2023-03-13 10:26:39 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								9e41d2b6fc 
								
							 
						 
						
							
							
								
								[ui] first version of select popup menu  
							
							
							
						 
						
							2023-03-12 19:06:09 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								09951afa53 
								
							 
						 
						
							
							
								
								[ui] added ui_checkbox() helper  
							
							
							
						 
						
							2023-03-11 19:06:05 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								9accf4c666 
								
							 
						 
						
							
							
								
								[ui, win32]  
							
							... 
							
							
							
							- change coord system of gl canvas to match ui
- change mouse coordinate system to match ui
- fix mouse delta 
							
						 
						
							2023-03-09 17:38:41 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								c7d5cf113e 
								
							 
						 
						
							
							
								
								[ui] reintroducing tooltip  
							
							
							
						 
						
							2023-03-09 16:08:42 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								c362751c23 
								
							 
						 
						
							
							
								
								[ui] menus widgets first draft  
							
							
							
						 
						
							2023-03-09 16:02:46 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								feca7d1026 
								
							 
						 
						
							
							
								
								[ui] moved ui_panel() into ui.c  
							
							
							
						 
						
							2023-03-09 14:27:46 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								56874c99d6 
								
							 
						 
						
							
							
								
								[ui, layout] layout constraint solving, first draft  
							
							
							
						 
						
							2023-03-09 12:36:38 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								a569454df5 
								
							 
						 
						
							
							
								
								[ui, wip] scrolling / scrolling panels  
							
							
							
						 
						
							2023-03-08 19:53:28 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								873d4ab6db 
								
							 
						 
						
							
							
								
								[ui, canvas]  
							
							... 
							
							
							
							- Allow querying the size of the canvas's underlying surface
- Set size of ui root to canvas' size 
							
						 
						
							2023-03-08 15:03:35 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								1212d714d5 
								
							 
						 
						
							
							
								
								[platform/canvas]  
							
							... 
							
							
							
							- Changed canvas coordinate system to match UI coord system (origin at top left, y axis down)
- Changed mouse coordinate system to match UI and canvas
- No need to pass width/height to ui_begin_frame() anymore 
							
						 
						
							2023-03-08 13:19:18 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								7b2ef080e8 
								
							 
						 
						
							
							
								
								[util, formatting] shorten list loop names to for_list_xxx  
							
							
							
						 
						
							2023-03-08 12:03:33 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								3682605f97 
								
							 
						 
						
							
							
								
								[util, formatting] changed list api to snakecase for consistency with the rest of the codebase  
							
							
							
						 
						
							2023-03-08 12:00:10 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								bfc19665ce 
								
							 
						 
						
							
							
								
								[util]  
							
							... 
							
							
							
							- shorten str8_lit macro to STR8
- use strlen() in STR8 and remove str8_from_cstring(). Usage with string literal seem to always be optimized by compile-time constant, so there's little need for a confusing macro that only works with literals and breaks with pointers.
- replaced str8_unbox() with str8_lp/str8_ip 
							
						 
						
							2023-03-08 11:40:40 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								f07f56948d 
								
							 
						 
						
							
							
								
								[ui] shorten ui styling api names  
							
							
							
						 
						
							2023-03-08 11:13:32 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								8b06cb31ba 
								
							 
						 
						
							
							
								
								[ui, styling]  
							
							... 
							
							
							
							- Put all styling calls _before_ the styled box.
- Renamed full pattern matching API to ui_style_match_next_before/after
- Helper to style next box only (ui_style_next()) 
							
						 
						
							2023-03-08 11:09:28 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								c551135933 
								
							 
						 
						
							
							
								
								[ui] remove the need to pass a default style to ui_frame()  
							
							
							
						 
						
							2023-03-07 19:44:22 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								2466241b1e 
								
							 
						 
						
							
							
								
								[ui, styling] finished first pass on core layout/styling system  
							
							
							
						 
						
							2023-03-07 19:27:01 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								8032c7340b 
								
							 
						 
						
							
							
								
								[ui, styling] revisiting layout/sizing  
							
							
							
						 
						
							2023-03-07 19:06:04 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								7b10a99a8c 
								
							 
						 
						
							
							
								
								[ui, styling] First draft of rule-based styling to replace old stack-based system  
							
							
							
						 
						
							2023-03-06 19:33:01 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								b52a35c753 
								
							 
						 
						
							
							
								
								[ui, textbox] Fixed selection background rectangle  
							
							
							
						 
						
							2023-03-05 17:03:00 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								592f4cdecd 
								
							 
						 
						
							
							
								
								end of line renormalization  
							
							
							
						 
						
							2023-03-05 16:05:43 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								4359bdaa3c 
								
							 
						 
						
							
							
								
								[ui, textbox] position cursor at mouse position / extend selection on shift + mouse press or drag  
							
							
							
						 
						
							2023-03-05 15:59:57 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								731e5b1ae8 
								
							 
						 
						
							
							
								
								[surface] pull mp_layer into the generic mg_surface_data struct, out of each backend-specific implementation  
							
							
							
						 
						
							2023-03-03 11:50:12 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								ac00cc9def 
								
							 
						 
						
							
							
								
								[wip, win32 surface sharing] simplifyin the surface sharing API  
							
							
							
						 
						
							2023-03-02 19:21:39 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								ee87976429 
								
							 
						 
						
							
							
								
								[win32 surface sharing] hacky proof of concept  
							
							
							
						 
						
							2023-03-02 18:24:15 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								3ada8ece9a 
								
							 
						 
						
							
							
								
								[wip, win32 surface sharing] in surface sharing example, terminate child process when parent exits  
							
							
							
						 
						
							2023-03-02 12:23:10 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								e58ae3ef52 
								
							 
						 
						
							
							
								
								[surface sharing] first draft for win32 using window reparenting  
							
							
							
						 
						
							2023-03-02 09:54:12 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								2560ddd5b4 
								
							 
						 
						
							
							
								
								[win32] adding simple IPC to test delegated surface  
							
							
							
						 
						
							2023-03-01 18:58:59 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								43d413dbbc 
								
							 
						 
						
							
							
								
								[surface] graphics surface sharing API + osx implementation  
							
							
							
						 
						
							2023-03-01 16:15:36 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								3615775168 
								
							 
						 
						
							
							
								
								[canvas] decompose image atlas API into simple rect atlas API + image atlas helpers. This avoids creating a bunch of new types/handles, and exposes the underlying image/sourceRegion so that user code can freely use these for more complex scenarios (eg drawing only a sub-region of an atlased image, or using an atlas image for arbitrary path filling)  
							
							
							
						 
						
							2023-02-28 16:54:39 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								d4bceba7e9 
								
							 
						 
						
							
							
								
								[canvas] basic image atlas API  
							
							
							
						 
						
							2023-02-28 13:16:36 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								ac6a5db209 
								
							 
						 
						
							
							
								
								[canvas, gl] Checked batching/transparency  
							
							
							
						 
						
							2023-02-27 19:39:26 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								8f834fa1a5 
								
							 
						 
						
							
							
								
								[wip, canvas, gl] implementing basic image API  
							
							
							
						 
						
							2023-02-27 19:25:41 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								5e5f8ac5e7 
								
							 
						 
						
							
							
								
								adding image test/example  
							
							
							
						 
						
							2023-02-27 15:43:41 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								9ed630fc55 
								
							 
						 
						
							
							
								
								[canvas]  
							
							... 
							
							
							
							- Clear final surface to clear color, and enable blending layers onto it
- Fixed Batching bug where we were writing to vertex/shape buffers while the previous batch is using them
- Fixed bug where uvTransform uses transform of next shape instead of that of shape being finalized 
							
						 
						
							2023-02-27 11:56:04 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								b24de5d969 
								
							 
						 
						
							
							
								
								[canvas] Allow setting image source region  
							
							
							
						 
						
							2023-02-25 12:59:49 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								50569a1427 
								
							 
						 
						
							
							
								
								Allow setting texture on arbitrary path fills  
							
							
							
						 
						
							2023-02-24 23:06:39 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								4333ed02b0 
								
							 
						 
						
							
							
								
								[canvas] remove image draw commands, replace with rect/rounded rects + image source  
							
							
							
						 
						
							2023-02-24 22:59:33 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								1b62ec568c 
								
							 
						 
						
							
							
								
								[canvas, mtl backend] Handle image rotation  
							
							
							
						 
						
							2023-02-24 20:40:16 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								fd4c4e7be3 
								
							 
						 
						
							
							
								
								[canvas] simple image API  
							
							
							
						 
						
							2023-02-24 12:01:00 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								665c63c3d0 
								
							 
						 
						
							
							
								
								[win32 build/link]  
							
							... 
							
							
							
							- Build milepost as a dynamic library
- Add import/export directives to public API symbols
- Change example build scripts accordingly 
							
						 
						
							2023-02-21 18:43:30 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								3b26c92c85 
								
							 
						 
						
							
							
								
								[osx build/linking]  
							
							... 
							
							
							
							- Remove the need for client apps to explicitly link with all dependent libs and frameworks
- Don't require redistributing libEGL/libGLES if not used, by linking them with '-weak-l' option
- Change examples build scripts accordingly 
							
						 
						
							2023-02-21 17:09:26 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								2dccfa5547 
								
							 
						 
						
							
							
								
								[win32 surfaces] Backing win32 surfaces with child window and implementing frame/hidding control  
							
							
							
						 
						
							2023-02-20 18:34:29 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								4306d0a01c 
								
							 
						 
						
							
							
								
								back osx surfaces by CALayer  
							
							
							
						 
						
							2023-02-20 16:49:44 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								2232b647ed 
								
							 
						 
						
							
							
								
								reintroduced GLES backend to osx  
							
							
							
						 
						
							2023-02-20 11:05:01 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								333d3e9f9c 
								
							 
						 
						
							
							
								
								[gles, wip] reintroducing egl surface (for win32 at first)  
							
							
							
						 
						
							2023-02-17 18:56:16 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								80ea8db687 
								
							 
						 
						
							
							
								
								[surface/canvas cleanup]  
							
							... 
							
							
							
							- Make build-time and runtime backend selection a bit easier
- Reorganized backend-specific files with slightly more coherent naming scheme 
							
						 
						
							2023-02-10 16:56:10 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								f54f639db5 
								
							 
						 
						
							
							
								
								properly destroying windows and fonts  
							
							
							
						 
						
							2023-02-10 12:05:52 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								08d3521b61 
								
							 
						 
						
							
							
								
								[canvas/surface cleanup]  
							
							... 
							
							
							
							- properly destroy gl canvas backend
- properly destroy gl surface 
							
						 
						
							2023-02-09 18:40:42 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								af7cbae1fa 
								
							 
						 
						
							
							
								
								[canvas cleanup] cleanup canvas resources on creation failure  
							
							
							
						 
						
							2023-02-09 18:18:12 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								4a8c77f023 
								
							 
						 
						
							
							
								
								- Move and Zoom perf_text example with the mouse  
							
							... 
							
							
							
							- Reverted to using 4 bits of subpixel precision and computing cross products with 32 bits integers, for perf reasons
- Fixed some confusion in tile array size vs number of elements (could still clean-up naming a bit though)
- Fixed bug where triangles on the left or below canvas boundaries where bucketted to the first colum/row of tiles
- Fixed bug in mouse button message handling (was always sending press on left button) 
							
						 
						
							2023-02-09 13:09:41 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								833767d6e2 
								
							 
						 
						
							
							
								
								move text with the mouse in perf_text example  
							
							
							
						 
						
							2023-02-09 09:50:53 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								21c604104f 
								
							 
						 
						
							
							
								
								fix mp_app_get_resource_path()  
							
							
							
						 
						
							2023-02-08 20:40:48 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								3f58b2ac3d 
								
							 
						 
						
							
							
								
								glsl canvas shader: do cross products in 64 bits fixed point to avoid overflow  
							
							
							
						 
						
							2023-02-08 20:36:39 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								7cf4c3d925 
								
							 
						 
						
							
							
								
								opengl surface/renderer: set surface scaling according to dpi of first monitor. Use that dpi to scale backing texture of canvas renderer. Note: changing monitor isn't handled yet!  
							
							
							
						 
						
							2023-02-08 18:22:54 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								7fbc4ba270 
								
							 
						 
						
							
							
								
								canvas renderer: Use clip rects to cull tiles/pixels in tiling and drawing passes  
							
							
							
						 
						
							2023-02-08 12:59:31 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								e6e674ee04 
								
							 
						 
						
							
							
								
								Allow setting surface swap interval in opengl surface  
							
							
							
						 
						
							2023-02-08 11:49:00 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								afaa95fe07 
								
							 
						 
						
							
							
								
								applied canvas changes to metal backend  
							
							
							
						 
						
							2023-02-08 10:42:21 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								2419ab7889 
								
							 
						 
						
							
							
								
								opengl canvas renderer: splitting vertex data and shape data  
							
							
							
						 
						
							2023-02-07 18:59:51 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								f0bc88c4fb 
								
							 
						 
						
							
							
								
								gl canvas renderer with buffer re-specification  
							
							
							
						 
						
							2023-02-07 17:00:59 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								5788cdbcda 
								
							 
						 
						
							
							
								
								Desktop opengl 4.3 canvas  
							
							
							
						 
						
							2023-02-07 13:24:14 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								5754fc1ad2 
								
							 
						 
						
							
							
								
								using temporary buffer to build canvas verex data and use glBufferData with exact number of vertices to submit buffer to gpu  
							
							
							
						 
						
							2023-02-06 16:14:43 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								fd836c00dd 
								
							 
						 
						
							
							
								
								canvas renderer: parallel tiling pass and sorting pass  
							
							
							
						 
						
							2023-02-05 21:03:16 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								e59f2b152b 
								
							 
						 
						
							
							
								
								simple gles tiled renderer  
							
							
							
						 
						
							2023-02-03 18:44:28 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								8faf588bee 
								
							 
						 
						
							
							
								
								Added text rendering in win_canvas test app and confirm it's slow as is...  
							
							
							
						 
						
							2023-02-02 20:36:03 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								9cadc2f23f 
								
							 
						 
						
							
							
								
								added notes on bindless textures indexing  
							
							
							
						 
						
							2023-02-02 17:02:55 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								28e2a3648e 
								
							 
						 
						
							
							
								
								Multisampling in gles canvas shader  
							
							
							
						 
						
							2023-02-02 13:34:06 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								f73241e4a6 
								
							 
						 
						
							
							
								
								set background clear color correctly  
							
							
							
						 
						
							2023-02-02 12:08:04 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								0796b2cbcd 
								
							 
						 
						
							
							
								
								Switched to fixed point in gles triangle rasterization, and fixed wrong offset curve check collapsing the internal control points  
							
							
							
						 
						
							2023-02-02 11:40:22 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								e0300e9e3c 
								
							 
						 
						
							
							
								
								Fixed indexing in gles_canvas_fragment shaders and fixed native keys buffer  
							
							
							
						 
						
							2023-02-01 16:23:51 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								c5ae556f22 
								
							 
						 
						
							
							
								
								[wip] win32 gles surface using angle  
							
							
							
						 
						
							2023-01-29 01:04:24 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								bd7e1a15f1 
								
							 
						 
						
							
							
								
								- Conflating mp_views and surfaces  
							
							... 
							
							
							
							- Implicit canvas context in canvas API
- GLES window surface on mac 
							
						 
						
							2023-01-28 17:24:43 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								9bf62d2218 
								
							 
						 
						
							
							
								
								re-working graphics surfaces  
							
							
							
						 
						
							2022-12-26 18:33:31 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								db5b4966e9 
								
							 
						 
						
							
							
								
								- Restructure osx version to use mp_app_internal.h/mp_app.c  
							
							... 
							
							
							
							- test new run loop structure on osx 
							
						 
						
							2022-12-24 15:33:32 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								72338b1a25 
								
							 
						 
						
							
							
								
								Extracted commonalities from platform specific app backends  
							
							
							
						 
						
							2022-12-23 20:46:42 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								30bd704af2 
								
							 
						 
						
							
							
								
								win32 opengl loader nonsense  
							
							
							
						 
						
							2022-12-22 18:24:43 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								a696c2ba2b 
								
							 
						 
						
							
							
								
								Added platform detection macros and atomic/thread_local abstraction  
							
							
							
						 
						
							2022-12-22 15:29:07 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								c57e16db5a 
								
							 
						 
						
							
							
								
								[win32 port] Hello triangle in OpenGL 4.3  
							
							
							
						 
						
							2022-12-21 19:43:31 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								2421871c3e 
								
							 
						 
						
							
							
								
								windows port initial commit: simple window with GL 4.3 context  
							
							
							
						 
						
							2022-12-21 12:03:55 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								094b0efc33 
								
							 
						 
						
							
							
								
								text box  
							
							
							
						 
						
							2022-08-15 10:20:29 +02:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								39cfa35bfd 
								
							 
						 
						
							
							
								
								initial commit  
							
							
							
						 
						
							2022-08-14 18:19:40 +02:00