Martin Fouilleul 
							
						 
						
							
								551d5e084e 
								
							 
						 
						
							
							
								
								[mtl renderer] re-introduced texturing  
							
							
							
						 
						
							2023-04-09 19:24:32 +02:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								ee3e55dadd 
								
							 
						 
						
							
							
								
								[mtl renderer] fix msaa sample positions  
							
							
							
						 
						
							2023-04-08 12:11:38 +02:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								effd8f1dd0 
								
							 
						 
						
							
							
								
								[mtl canvas] use same ccw test for testing against diagonal and testing against hull  
							
							
							
						 
						
							2023-04-08 10:04:17 +02:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								2b7aadf180 
								
							 
						 
						
							
							
								
								[mtl canvas] multi-sampling  
							
							
							
						 
						
							2023-04-07 18:18:50 +02:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								65b5a4b52a 
								
							 
						 
						
							
							
								
								[mtl renderer] Fixed curve slicing which used matrix operation and re-parameterization, which could create gaps in path. Now use blossoms, which ensure endpoints of subcurves match  
							
							
							
						 
						
							2023-04-07 17:17:55 +02:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								d1fab449bc 
								
							 
						 
						
							
							
								
								[mtl canvas] Fixed loop implicit matrix  
							
							
							
						 
						
							2023-04-07 10:15:37 +02:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								c4e866d9d4 
								
							 
						 
						
							
							
								
								[mtl canvas] Fix shader contents scaling  
							
							
							
						 
						
							2023-04-05 10:31:50 +02:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								4c4f27066b 
								
							 
						 
						
							
							
								
								[mtl renderer] re-introduced end caps  
							
							
							
						 
						
							2023-04-05 10:25:48 +02:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								e999af6bd3 
								
							 
						 
						
							
							
								
								[mtl canvas] make diagonal checks inclusive in mtl_side_of_segment()  
							
							
							
						 
						
							2023-04-05 10:19:25 +02:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								53946a5710 
								
							 
						 
						
							
							
								
								[mtl canvas] fix end joint not generated for paths with only 2 elements  
							
							
							
						 
						
							2023-04-05 09:52:12 +02:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								2484cdf7b3 
								
							 
						 
						
							
							
								
								[mtl canvas, wip] re-introducing joints  
							
							
							
						 
						
							2023-04-04 20:35:48 +02:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								8d7fdf3b1a 
								
							 
						 
						
							
							
								
								[mtl canvas, wip] Fixing inclusive/exclusive bound checks during curve side tests / shortcut / rasterization  
							
							
							
						 
						
							2023-04-04 19:02:53 +02:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								9322db8201 
								
							 
						 
						
							
							
								
								[mtl canvas, wip] cubic bézier implicitization  
							
							
							
						 
						
							2023-04-01 19:46:35 +02:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								767841f9c6 
								
							 
						 
						
							
							
								
								[mtl canvas, wip] Fixed wrong backdrop when segment ended right on tile's bottom boundary  
							
							
							
						 
						
							2023-03-30 16:41:41 +02:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								93998852bb 
								
							 
						 
						
							
							
								
								[mtl canvas, wip] Re-introducing quadratics implicitization  
							
							
							
						 
						
							2023-03-30 15:58:46 +02:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								eee158ff85 
								
							 
						 
						
							
							
								
								[mtl canvas] tmp fix of clear color (revisit one we re-introduce texturing)  
							
							
							
						 
						
							2023-03-29 16:30:16 +02:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								8af4e4eddc 
								
							 
						 
						
							
							
								
								[mtl canvas, wip] Collate queues in a per-tile op list and prune occluded shapes  
							
							
							
						 
						
							2023-03-29 16:21:28 +02:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								a6c53649bd 
								
							 
						 
						
							
							
								
								[mtl canvas, wip] implemented backprop  
							
							
							
						 
						
							2023-03-29 14:27:05 +02:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								c4415aaeea 
								
							 
						 
						
							
							
								
								[mtl canvas, wip] binning segments to tile queues  
							
							
							
						 
						
							2023-03-28 17:58:23 +02:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								c71bc5be98 
								
							 
						 
						
							
							
								
								[mtl canvas] segment setup pass  
							
							
							
						 
						
							2023-03-28 15:10:05 +02:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								f6a992e5f4 
								
							 
						 
						
							
							
								
								[mtl canvas] very first draft of new canvas backend based on edge-counting instead of triangle overlap  
							
							
							
						 
						
							2023-03-28 13:09:48 +02:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								c20758f6a2 
								
							 
						 
						
							
							
								
								[mtl canvas] cull tiles queues outside viewport  
							
							
							
						 
						
							2023-03-22 17:28:11 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								faf024a63a 
								
							 
						 
						
							
							
								
								[mtl canvas] reorganizing the loop in render kernel to allow different commands  
							
							
							
						 
						
							2023-03-22 16:40:43 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								e9ecd9d521 
								
							 
						 
						
							
							
								
								[mtl canvas] Fix artifacts on tiger that was due to epsilon comparison for cubics equation in draw kernel. Removed that (now do <= 0), but then we need to weed out false negatives for solid triangles. So we compute if the triangle is solid in the triangle kernel and store it in the mg_triangle_data struct for now.  
							
							
							
						 
						
							2023-03-22 15:02:04 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								b0be21795e 
								
							 
						 
						
							
							
								
								[mtl canvas] prevent tiles entirely covered by textured shapes to be treated as solid (as the texture could be non-uniformly transparent)  
							
							
							
						 
						
							2023-03-22 12:02:13 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								26f669f3c1 
								
							 
						 
						
							
							
								
								[mtl canvas] adding a color command for fully covered, solid color tiles. This is not much of an improvement for now because the tile array just got bigger, but maybe we can use the same scheme and compact it into an int  
							
							
							
						 
						
							2023-03-22 10:46:56 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								90b00979ed 
								
							 
						 
						
							
							
								
								[mtl canvas] detecting full covered/uncovered tiles  
							
							
							
						 
						
							2023-03-22 09:23:22 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								0d8bc824a2 
								
							 
						 
						
							
							
								
								[mtl canvas] bucket triangles into per-shape tile queues, then gather into tile arrays. This somewhat improves perf for perf_text test and avoids an awful degradation due to sorting in tiger test (tiger now runs at ~20fps, which is still much slower than it could be, but the triangle coverage method we're using just incurs too much cross product computations...)  
							
							
							
						 
						
							2023-03-21 10:22:37 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								a4ef58f2d8 
								
							 
						 
						
							
							
								
								[mtl canvas] Tiling per rectangles into per-shape tile queues (linked lists of triangle indices) to avoid sorting  
							
							
							
						 
						
							2023-03-20 16:46:12 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								11113f597c 
								
							 
						 
						
							
							
								
								[mtl canvas, exp] try tiling per tile and avoiding sorting pass (worse on simple shapes and text, but degrades slower with complex scenes (eg tiger). Not great though)  
							
							
							
						 
						
							2023-03-20 10:08:17 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								92f4909d63 
								
							 
						 
						
							
							
								
								[mtl canvas] testing the metal canvas rendering the ghostscript tiger, and acknowledging it's painfully slow  
							
							
							
						 
						
							2023-03-18 14:35:51 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								1d36088302 
								
							 
						 
						
							
							
								
								[mtl canvas] render to an intermediate texture and acquire the drawable and blit to it only at the end of all compute passes  
							
							
							
						 
						
							2023-03-16 10:25:56 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								f14f397c99 
								
							 
						 
						
							
							
								
								[mtl surface] don't re-acquire drawable if there's already a valid one acquired  
							
							
							
						 
						
							2023-03-15 18:51:50 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								bd8e31c535 
								
							 
						 
						
							
							
								
								[mtl canvas] triple buffer vertex/index/shape buffers  
							
							
							
						 
						
							2023-03-15 17:48:39 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								0c74e997ae 
								
							 
						 
						
							
							
								
								[mtl surface] fix crash on exit when metal GPU frame capture is enabled. Apparently, if we release resources (on exit) before all GPU work is completed, libMetalCapture crashes on bad access. To work around that, in mg_mtl_surface_destroy(), we enqueue a last (empty) command buffer and call waitUntilCompleted on it, to ensure all previous command buffers are also completed  
							
							
							
						 
						
							2023-03-15 13:02:18 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								5ce53001e2 
								
							 
						 
						
							
							
								
								[canvas, mtl] clear resets command count and stores clear color. Ccanvas' backend begin proc now takes a clearColor parameter and clears final surface to that color before drawing any batch  
							
							
							
						 
						
							2023-03-15 11:09:42 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								98bac9744f 
								
							 
						 
						
							
							
								
								[mtl canvas] rearranged bounding box computations in tiling shader  
							
							
							
						 
						
							2023-03-15 10:19:04 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								f2cb96826c 
								
							 
						 
						
							
							
								
								[mtl canvas] fix bias computation for clockwise triangles  
							
							
							
						 
						
							2023-03-15 10:04:51 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								5c1a220f1f 
								
							 
						 
						
							
							
								
								[mtl canvas] don't reorder point to make clockwise triangles. Instead, store triangle orientation in triangle struct and multiply orientation in raster test  
							
							
							
						 
						
							2023-03-14 15:08:39 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								221fcbeb6b 
								
							 
						 
						
							
							
								
								[mtl canvas] store uv transform and color in triangle data (don't pass vertex or shape buffer to draw kernel)  
							
							
							
						 
						
							2023-03-14 12:20:39 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								c9a5b3d52d 
								
							 
						 
						
							
							
								
								[mtl canvas] rearranged triangle data for better packing  
							
							
							
						 
						
							2023-03-14 09:42:17 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								1b3583cc6d 
								
							 
						 
						
							
							
								
								[mtl canvas] remove box array, cache box in triangle struct  
							
							
							
						 
						
							2023-03-14 09:42:12 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								6536f4ac64 
								
							 
						 
						
							
							
								
								[mtl canvas] fused boxing and tiling, cache cubics in triangle data  
							
							
							
						 
						
							2023-03-14 09:40:11 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								ee4a667258 
								
							 
						 
						
							
							
								
								[mtl canvas] trying fused boxing/tiling passes  
							
							
							
						 
						
							2023-03-14 09:25:20 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								fd5a4d4cd8 
								
							 
						 
						
							
							
								
								[wip] trying to simplify metal shader  
							
							
							
						 
						
							2023-03-14 09:25:09 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								cee294d8ad 
								
							 
						 
						
							
							
								
								[mtl canvas] fixed setBuffer that was being called on the wrong encoder  
							
							
							
						 
						
							2023-03-14 09:20:51 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								e9d64166a3 
								
							 
						 
						
							
							
								
								[mtl canvas] fixed bug where tiles left and below screen where all bucketed to the first row/column (same as gl version, see  4a8c77f02)  
							
							
							
						 
						
							2023-03-13 16:53:12 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								13f025ab21 
								
							 
						 
						
							
							
								
								[mtl canvas] convert triangle rasterization to fixed point  
							
							
							
						 
						
							2023-03-13 15:18:18 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								7c58145524 
								
							 
						 
						
							
							
								
								[mtl surface] Allow setting swap interval to 0. Note however that vsync needs to be turned off at the OS level for that to work smoothly. Otherwise, we get jittery frame rate with stalls when we run off of drawables (I suppose? should investigate some more).  
							
							... 
							
							
							
							This can be done with Quart Debugger in Additional Tools for XCode. 
							
						 
						
							2023-03-13 12:21:33 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								716bdc53d4 
								
							 
						 
						
							
							
								
								[ui] draw drop-down button with correct roundness  
							
							
							
						 
						
							2023-03-13 10:53:21 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								5455c2a52b 
								
							 
						 
						
							
							
								
								[ui] Allow styling overlay boxes (e.g. menu and drop-down list panels) locally.  
							
							... 
							
							
							
							- Added an UI_FLAG_OVERLAY flag. When we make a box with that flag set, it is added the an overlayList in the ui context.
- After styling and static size pass, we reparent boxes in the overlayList to an overlay node just below the root node.
- Layout and drawing works uniformly on the whole tree. Overlay boxes get drawn last and steal mouse hover from boxes underneath them. 
							
						 
						
							2023-03-13 10:26:39 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								9e41d2b6fc 
								
							 
						 
						
							
							
								
								[ui] first version of select popup menu  
							
							
							
						 
						
							2023-03-12 19:06:09 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								09951afa53 
								
							 
						 
						
							
							
								
								[ui] added ui_checkbox() helper  
							
							
							
						 
						
							2023-03-11 19:06:05 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								b907578eb4 
								
							 
						 
						
							
							
								
								Fix clipping one pixel short  
							
							
							
						 
						
							2023-03-11 16:55:30 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								009fe8e3e8 
								
							 
						 
						
							
							
								
								[ui, styling]Fix order of adding after rules to running list in rule-matching pass  
							
							
							
						 
						
							2023-03-11 16:43:58 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								bf92a6f307 
								
							 
						 
						
							
							
								
								Merge branch 'master' of ssh://git.forkingpaths.dev/martinfouilleul/milepost  
							
							
							
						 
						
							2023-03-11 16:27:52 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								da7e0f402b 
								
							 
						 
						
							
							
								
								[ui, layout] Add UI_FLAG_ALLOW_OVERFLOW_X/Y  
							
							
							
						 
						
							2023-03-11 16:27:21 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								137a75540b 
								
							 
						 
						
							
							
								
								[win32] implemented string clipboard functions  
							
							
							
						 
						
							2023-03-09 19:44:55 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								359e08b0a8 
								
							 
						 
						
							
							
								
								[ui] set text box cursor to the same color as text  
							
							
							
						 
						
							2023-03-09 18:09:04 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								cae8666561 
								
							 
						 
						
							
							
								
								[ui, win32] Fixed char input and modifier keys  
							
							
							
						 
						
							2023-03-09 18:03:27 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								9accf4c666 
								
							 
						 
						
							
							
								
								[ui, win32]  
							
							... 
							
							
							
							- change coord system of gl canvas to match ui
- change mouse coordinate system to match ui
- fix mouse delta 
							
						 
						
							2023-03-09 17:38:41 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								c7d5cf113e 
								
							 
						 
						
							
							
								
								[ui] reintroducing tooltip  
							
							
							
						 
						
							2023-03-09 16:08:42 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								c362751c23 
								
							 
						 
						
							
							
								
								[ui] menus widgets first draft  
							
							
							
						 
						
							2023-03-09 16:02:46 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								feca7d1026 
								
							 
						 
						
							
							
								
								[ui] moved ui_panel() into ui.c  
							
							
							
						 
						
							2023-03-09 14:27:46 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								d2f4f5083b 
								
							 
						 
						
							
							
								
								[ui, layout] solving layout constraints  
							
							
							
						 
						
							2023-03-09 13:13:13 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								56874c99d6 
								
							 
						 
						
							
							
								
								[ui, layout] layout constraint solving, first draft  
							
							
							
						 
						
							2023-03-09 12:36:38 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								a569454df5 
								
							 
						 
						
							
							
								
								[ui, wip] scrolling / scrolling panels  
							
							
							
						 
						
							2023-03-08 19:53:28 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								873d4ab6db 
								
							 
						 
						
							
							
								
								[ui, canvas]  
							
							... 
							
							
							
							- Allow querying the size of the canvas's underlying surface
- Set size of ui root to canvas' size 
							
						 
						
							2023-03-08 15:03:35 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								1212d714d5 
								
							 
						 
						
							
							
								
								[platform/canvas]  
							
							... 
							
							
							
							- Changed canvas coordinate system to match UI coord system (origin at top left, y axis down)
- Changed mouse coordinate system to match UI and canvas
- No need to pass width/height to ui_begin_frame() anymore 
							
						 
						
							2023-03-08 13:19:18 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								7b2ef080e8 
								
							 
						 
						
							
							
								
								[util, formatting] shorten list loop names to for_list_xxx  
							
							
							
						 
						
							2023-03-08 12:03:33 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								3682605f97 
								
							 
						 
						
							
							
								
								[util, formatting] changed list api to snakecase for consistency with the rest of the codebase  
							
							
							
						 
						
							2023-03-08 12:00:10 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								bfc19665ce 
								
							 
						 
						
							
							
								
								[util]  
							
							... 
							
							
							
							- shorten str8_lit macro to STR8
- use strlen() in STR8 and remove str8_from_cstring(). Usage with string literal seem to always be optimized by compile-time constant, so there's little need for a confusing macro that only works with literals and breaks with pointers.
- replaced str8_unbox() with str8_lp/str8_ip 
							
						 
						
							2023-03-08 11:40:40 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								f07f56948d 
								
							 
						 
						
							
							
								
								[ui] shorten ui styling api names  
							
							
							
						 
						
							2023-03-08 11:13:32 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								8b06cb31ba 
								
							 
						 
						
							
							
								
								[ui, styling]  
							
							... 
							
							
							
							- Put all styling calls _before_ the styled box.
- Renamed full pattern matching API to ui_style_match_next_before/after
- Helper to style next box only (ui_style_next()) 
							
						 
						
							2023-03-08 11:09:28 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								c551135933 
								
							 
						 
						
							
							
								
								[ui] remove the need to pass a default style to ui_frame()  
							
							
							
						 
						
							2023-03-07 19:44:22 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								2466241b1e 
								
							 
						 
						
							
							
								
								[ui, styling] finished first pass on core layout/styling system  
							
							
							
						 
						
							2023-03-07 19:27:01 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								8032c7340b 
								
							 
						 
						
							
							
								
								[ui, styling] revisiting layout/sizing  
							
							
							
						 
						
							2023-03-07 19:06:04 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								d3a8a651e5 
								
							 
						 
						
							
							
								
								[ui, styling] make layout and floating properties part of styling system  
							
							
							
						 
						
							2023-03-07 10:33:22 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								7b10a99a8c 
								
							 
						 
						
							
							
								
								[ui, styling] First draft of rule-based styling to replace old stack-based system  
							
							
							
						 
						
							2023-03-06 19:33:01 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								b52a35c753 
								
							 
						 
						
							
							
								
								[ui, textbox] Fixed selection background rectangle  
							
							
							
						 
						
							2023-03-05 17:03:00 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								1af132352a 
								
							 
						 
						
							
							
								
								[ui, textbox] Scroll text inside text box to always show edit cursor.  
							
							
							
						 
						
							2023-03-05 16:35:55 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								592f4cdecd 
								
							 
						 
						
							
							
								
								end of line renormalization  
							
							
							
						 
						
							2023-03-05 16:05:43 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								4359bdaa3c 
								
							 
						 
						
							
							
								
								[ui, textbox] position cursor at mouse position / extend selection on shift + mouse press or drag  
							
							
							
						 
						
							2023-03-05 15:59:57 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								e95efe85e8 
								
							 
						 
						
							
							
								
								[wip, input system] Fixed bug on macOS, where keyUp events are not received when the command modifier key is down and makes a meaningful combination with the pressed key (note this is normal macOS event handling behaviour, but we still want all events to arrive to track key states).  
							
							... 
							
							
							
							Fixed by overloading the sendEvent method of our derived NSApplication class. There we check if modifier is down and send the event.
Note glfw solves that by adding a block handler for the keyUp event with addLocalMonitorForEventsMatchingMask. 
							
						 
						
							2023-03-04 19:24:30 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								c04e8639ab 
								
							 
						 
						
							
							
								
								[wip, ui] re-integrating UI subsystem and completing text box  
							
							
							
						 
						
							2023-03-03 20:09:44 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								d21e737733 
								
							 
						 
						
							
							
								
								[wip] re-introducing UI subsystem  
							
							
							
						 
						
							2023-03-03 17:13:03 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								653ddec978 
								
							 
						 
						
							
							
								
								[win32 surface sharing] win32 surface sharing using window reparenting  
							
							
							
						 
						
							2023-03-03 12:41:09 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								731e5b1ae8 
								
							 
						 
						
							
							
								
								[surface] pull mp_layer into the generic mg_surface_data struct, out of each backend-specific implementation  
							
							
							
						 
						
							2023-03-03 11:50:12 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								ac00cc9def 
								
							 
						 
						
							
							
								
								[wip, win32 surface sharing] simplifyin the surface sharing API  
							
							
							
						 
						
							2023-03-02 19:21:39 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								ee87976429 
								
							 
						 
						
							
							
								
								[win32 surface sharing] hacky proof of concept  
							
							
							
						 
						
							2023-03-02 18:24:15 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								3ada8ece9a 
								
							 
						 
						
							
							
								
								[wip, win32 surface sharing] in surface sharing example, terminate child process when parent exits  
							
							
							
						 
						
							2023-03-02 12:23:10 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								e58ae3ef52 
								
							 
						 
						
							
							
								
								[surface sharing] first draft for win32 using window reparenting  
							
							
							
						 
						
							2023-03-02 09:54:12 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								1dfc5dd684 
								
							 
						 
						
							
							
								
								[graphics, win32] applying changes to surface backend API  
							
							
							
						 
						
							2023-03-01 17:41:39 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								43d413dbbc 
								
							 
						 
						
							
							
								
								[surface] graphics surface sharing API + osx implementation  
							
							
							
						 
						
							2023-03-01 16:15:36 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								28f5af32fa 
								
							 
						 
						
							
							
								
								[graphics] Allocate canvases and fonts from graphics subsystem's arena  
							
							
							
						 
						
							2023-03-01 11:37:33 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								6bf989564d 
								
							 
						 
						
							
							
								
								[graphics] use a single handle arena for all graphics subsystem handles  
							
							
							
						 
						
							2023-02-28 20:33:55 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								5a19c03ad6 
								
							 
						 
						
							
							
								
								[canvas] removing unused old atlasing api  
							
							
							
						 
						
							2023-02-28 18:47:45 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								3615775168 
								
							 
						 
						
							
							
								
								[canvas] decompose image atlas API into simple rect atlas API + image atlas helpers. This avoids creating a bunch of new types/handles, and exposes the underlying image/sourceRegion so that user code can freely use these for more complex scenarios (eg drawing only a sub-region of an atlased image, or using an atlas image for arbitrary path filling)  
							
							
							
						 
						
							2023-02-28 16:54:39 +01:00  
				
					
						
							
							
								
								Martin Fouilleul 
							
						 
						
							
								d4bceba7e9 
								
							 
						 
						
							
							
								
								[canvas] basic image atlas API  
							
							
							
						 
						
							2023-02-28 13:16:36 +01:00  
				
					
						
							
							
								
								martinfouilleul 
							
						 
						
							
								9cb4aedbc5 
								
							 
						 
						
							
							
								
								[canvas, gl] use pre-multiplied alpha in draw shader and when compositing batches  
							
							
							
						 
						
							2023-02-27 19:50:18 +01:00