Commit Graph

357 Commits

Author SHA1 Message Date
Ben Visness e20a743605 Delete build scripts in favor of parent orca scripts 2023-08-07 23:00:27 -05:00
MartinFouilleul 6221370aa0 Merge pull request 'mp_thread' (#3) from mp_thread into main
Reviewed-on: MartinFouilleul/milepost#3
2023-07-31 18:06:54 +00:00
Reuben Dunnington 32ac59cd7e
fix compile error on macos 2023-07-31 09:46:18 -07:00
Reuben Dunnington 6ec113b708
examples: replace pthread with mp_thread 2023-07-30 21:21:25 -07:00
Reuben Dunnington 003af621a0
expose platform_thread.h to users of milepost 2023-07-30 21:08:29 -07:00
Reuben Dunnington ff5e6e6039
add win32 platform_thread.h implementation 2023-07-30 20:59:00 -07:00
Reuben Dunnington 58210d1884
reworking thread exit code API to make it easier on win32 2023-07-30 20:58:10 -07:00
Reuben Dunnington baab4036c4
platform thread naming pass 2023-07-30 19:28:15 -07:00
Martin Fouilleul 442d86386e Merge branch 'batch_multi_image' into main
This allows the renderer to use multiple source textures per batch, and thus create less batches (and less draw calls). It also doesn't create a separate batch for non-image fills/strokes. This greatly improves perf especially when interleaving images and solid color commands. When using lots of images though, it is still recommended to use an atlas, which ensures everything fits in a single batch.
2023-07-28 10:48:52 +02:00
martinfouilleul b05caf984c [gl canvas] allow multiple textures per batch 2023-07-27 20:07:07 +02:00
Martin Fouilleul c983c39f44 [canvas] removed old begin/end/renderBatch function pointers 2023-07-27 18:11:34 +02:00
Martin Fouilleul 203adfd470 [mtl canvas] allow using multiple textures per batch 2023-07-27 16:46:10 +02:00
Martin Fouilleul 0c8e698b6e [mtl canvas] don't trigger a new batch when setting the current image to nil (avoids creating a lot of batches when we just alternate between the same image and no image, eg painting multiple instances of the same image with a stroked border) 2023-07-27 16:10:30 +02:00
martinfouilleul 392bd3a756 Merge branch 'new_gl_canvas' 2023-07-27 15:38:55 +02:00
martinfouilleul b300cc4d7d [gl canvas] balance dispatch of raster shader along 2 dimensions to avoid hitting the max workgroup count per dimension 2023-07-27 15:24:20 +02:00
martinfouilleul 3c103eeb65 [canvas, gl] compute intermediate glsl structs' sizes according to std430 2023-07-27 14:38:12 +02:00
martinfouilleul ae862b39ba [win32, gl canvas] grow intermediate gl buffers as needed 2023-07-27 12:40:52 +02:00
martinfouilleul a35f0b82b2 [win32, gl canvas] bound check intermediate buffers in canvas shaders 2023-07-27 12:11:30 +02:00
martinfouilleul 680deb35b0 [win32, gl canvas] grow path and element input buffers as needed 2023-07-27 11:37:39 +02:00
martinfouilleul 0caeccd3fb Merge branch 'autoresize_surfaces' 2023-07-26 17:41:50 +02:00
martinfouilleul 0785b6b637 [win32]
- Take drop shadown into account when calling SetWindowPos (milepost window frame _excludes_ the drop shadow)
- Fix mp_window_center()
2023-07-26 17:35:58 +02:00
martinfouilleul 2c0d3268e7 [win32] update window rect API 2023-07-26 16:50:45 +02:00
Martin Fouilleul 1fd9d17e82 [osx] settle on consistent API for getting/setting window rect 2023-07-26 15:54:01 +02:00
Martin Fouilleul 06b5d30dc6 [osx] correctly pass move/resize contents and frame rect relative to top-left instead of bottom left 2023-07-25 18:05:55 +02:00
Martin Fouilleul e7cce5e36f [osx, surface] use autoresizeMask to resize surfaces to the parent window's client area 2023-07-25 17:02:11 +02:00
martinfouilleul a4ae1cf214 [win32, surface] Fix auto-selecting surface when first creating one ; checking why smooth resize still doesn't work even though we receive events and draw in a separate thread 2023-07-25 15:55:09 +02:00
martinfouilleul 3816e85592 [win32, surface] always resize surface to parent window's client area 2023-07-25 14:18:02 +02:00
martinfouilleul 985aed852a [app] change mp_move_event to mp_mouse_event and mp_frame_event to mp_move_event. Transmit both window frame and contents rect in move/resize events 2023-07-25 13:40:25 +02:00
martinfouilleul 2a4e90cf9a [win32, canvas] Fix padding of mg_gl_screen_tile 2023-07-16 17:12:34 +02:00
Martin Fouilleul 8c885223d3 [osx, canvas] revert to 16 pixel wide tiles. 32 gives some benefit for a few large paths, but degrades too much for higher segment counts 2023-07-15 17:32:18 +02:00
martinfouilleul bff9a3618f [win32, canvas] use glBindBufferBase() and explicit uniform offset to avoid glBindBufferRange() implementation-specific alignment issues 2023-07-15 15:29:45 +02:00
Martin Fouilleul 6a3cb83932 Merge branch 'ilidemi-orca_ui' into main 2023-07-15 11:42:48 +02:00
Ilia Demianenko e7982b7786 Just use MP_KEYMOD_MAIN_MODIFIER instead of OS_COPY_PASTE_MOD 2023-07-15 00:54:57 -07:00
Ilia Demianenko e6c271c3f5 minor 2023-07-15 00:35:02 -07:00
ilidemi 2214974804 Merge branch 'main' into orca_ui 2023-07-15 07:21:41 +00:00
Ilia Demianenko 445325d45f Merge branch 'orca_ui' of git.handmade.network:ilidemi/milepost into orca_ui 2023-07-15 00:17:53 -07:00
Ilia Demianenko 40906bb852 Feedback 2023-07-15 00:15:12 -07:00
martinfouilleul 782b7f54ae [win32, canvas] only dispatch raster shader for tiles touched by paths 2023-07-14 18:58:18 +02:00
martinfouilleul 1c244c2a00 [win32, canvas] only sample coverage at 8x and source textures at 2x, and accumulate in a single color value per pixel 2023-07-14 17:37:33 +02:00
Martin Fouilleul ec0f22a9d8 [osx, canvas] keep op buffer size to 4<<20 for now 2023-07-14 16:28:45 +02:00
ilidemi ff1460e629 Merge branch 'main' into orca_ui 2023-07-14 04:57:45 +00:00
Ilia Demianenko 8bfbabd877 Orca UI support 2023-07-13 21:36:31 -07:00
martinfouilleul 660ad33ddc [win32, gl canvas] persistently map input buffers 2023-07-12 15:54:02 +02:00
martinfouilleul 6944325014 [win32, canvas] rolling input buffers 2023-07-12 15:52:48 +02:00
martinfouilleul 684543ec15 [gl canvas] fix implicit boolean conversion error on some drivers 2023-07-12 15:46:52 +02:00
Martin Fouilleul 025ebd91d5 [osx, canvas]
- Pass buffer lengths to kernels and bound check when allocating from buffers
- Dynamically compute/guess size of intermediate buffers and grow if needed
2023-07-11 20:03:17 +02:00
Martin Fouilleul 98a516ff0a [osx, canvas] start with small input buffers and grow them as needed 2023-07-11 17:00:17 +02:00
Martin Fouilleul fc07a0d018 [osx, canvas] use 32 pixels-wide tiles 2023-07-11 14:27:15 +02:00
Martin Fouilleul 9e8a0f5f69 [osx, canvas] Only dispatch raster shader for tiles that are overlapped by at least one path. 2023-07-10 20:20:18 +02:00
Martin Fouilleul bfc7530bcf [osx, canvas]
- Only super sample coverage at 8x rate, and accumulate pixel color in a single color value
- Super sample images at lower 2x rate
- Cull tiles outside clip
- Bypass coverage for fully covered tiles
2023-07-10 17:52:34 +02:00